mirror of https://github.com/AxioDL/metaforce.git
42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
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#include "Runtime/MP1/Tweaks/CTweakPlayerGun.hpp"
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#include "Runtime/Streams/IOStreams.hpp"
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namespace metaforce::MP1 {
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CTweakPlayerGun::CTweakPlayerGun(CInputStream& in) {
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x4_upLookAngle = in.ReadFloat();
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x8_downLookAngle = in.ReadFloat();
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xc_verticalSpread = in.ReadFloat();
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x10_horizontalSpread = in.ReadFloat();
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x14_highVerticalSpread = in.ReadFloat();
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x18_highHorizontalSpread = in.ReadFloat();
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x1c_lowVerticalSpread = in.ReadFloat();
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x20_lowHorizontalSpread = in.ReadFloat();
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x24_aimVerticalSpeed = in.ReadFloat();
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x28_aimHorizontalSpeed = in.ReadFloat();
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x2c_bombFuseTime = in.ReadFloat();
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x30_bombDropDelayTime = in.ReadFloat();
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x34_holoHoldTime = in.ReadFloat();
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x38_gunTransformTime = in.ReadFloat();
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x3c_gunHolsterTime = in.ReadFloat();
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x40_gunNotFiringTime = in.ReadFloat();
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x44_fixedVerticalAim = in.ReadFloat();
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x48_gunExtendDistance = in.ReadFloat();
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x4c_gunPosition = in.Get<zeus::CVector3f>();
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x58_ = in.Get<zeus::CVector3f>();
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x64_grapplingArmPosition = in.Get<zeus::CVector3f>();
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x70_bomb = in.Get<SShotParam>();
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x8c_powerBomb = in.Get<SShotParam>();
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x1d4_missile = in.Get<SShotParam>();
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for (auto& beam : xa8_beams) {
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beam = in.Get<SWeaponInfo>();
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}
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for (auto& combo : x1f0_combos) {
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combo = in.Get<SComboShotParam>();
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}
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for (float& r : x280_ricochetData) {
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r = in.ReadFloat();
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}
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x44_fixedVerticalAim = zeus::degToRad(x44_fixedVerticalAim);
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}
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} // namespace metaforce::MP1
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