metaforce/Runtime/GuiSys/CTextRenderBuffer.hpp

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#pragma once
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#include "zeus/CColor.hpp"
#include "zeus/CVector2i.hpp"
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#include "zeus/CVector2f.hpp"
#include "zeus/CMatrix4f.hpp"
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#include "CToken.hpp"
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#include "CFontImageDef.hpp"
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#include "RetroTypes.hpp"
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#include "CGuiWidget.hpp"
#include "Graphics/Shaders/CTextSupportShader.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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namespace urde {
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class CGraphicsPalette;
class CRasterFont;
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class CGlyph;
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class CTextExecuteBuffer;
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using CTextColor = zeus::CColor;
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class CTextRenderBuffer {
friend class CGuiTextSupport;
friend class CTextSupportShader;
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public:
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enum class Command { CharacterRender, ImageRender, FontChange, PaletteChange };
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#if 0
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struct Primitive
{
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CTextColor x0_color1;
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Command x4_command;
u16 x8_xPos;
u16 xa_zPos;
wchar_t xc_glyph;
u8 xe_imageIndex;
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};
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#endif
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enum class EMode { AllocTally, BufferFill };
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private:
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EMode x0_mode;
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#if 0
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std::vector<TToken<CRasterFont>> x4_fonts;
std::vector<CFontImageDef> x14_images;
std::vector<int> x24_primOffsets;
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std::vector<char> x34_bytecode;
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u32 x44_blobSize = 0;
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u32 x48_curBytecodeOffset = 0;
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u8 x4c_activeFont;
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u32 x50_paletteCount = 0;
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std::array<std::unique_ptr<CGraphicsPalette>, 64> x54_palettes;
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u32 x254_nextPalette = 0;
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#else
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/* Boo-specific text-rendering functionality */
hecl::UniformBufferPool<CTextSupportShader::Uniform>::Token m_uniBuf;
hecl::UniformBufferPool<CTextSupportShader::Uniform>::Token m_uniBuf2;
struct BooFontCharacters {
TLockedToken<CRasterFont> m_font;
hecl::VertexBufferPool<CTextSupportShader::CharacterInstance>::Token m_instBuf;
boo::ObjToken<boo::IShaderDataBinding> m_dataBinding;
boo::ObjToken<boo::IShaderDataBinding> m_dataBinding2;
std::vector<CTextSupportShader::CharacterInstance> m_charData;
u32 m_charCount = 0;
bool m_dirty = true;
BooFontCharacters(const CToken& token) : m_font(token) {}
};
std::vector<BooFontCharacters> m_fontCharacters;
struct BooImage {
CFontImageDef m_imageDef;
hecl::VertexBufferPool<CTextSupportShader::ImageInstance>::Token m_instBuf;
std::vector<boo::ObjToken<boo::IShaderDataBinding>> m_dataBinding;
std::vector<boo::ObjToken<boo::IShaderDataBinding>> m_dataBinding2;
CTextSupportShader::ImageInstance m_imageData;
bool m_dirty = true;
BooImage(const CFontImageDef& imgDef, const zeus::CVector2i& offset);
};
std::vector<BooImage> m_images;
struct BooPrimitiveMark {
Command m_cmd;
u32 m_bindIdx;
u32 m_instIdx;
void SetOpacity(CTextRenderBuffer& rb, float opacity);
};
std::vector<BooPrimitiveMark> m_primitiveMarks;
u32 m_imagesCount = 0;
u32 m_activeFontCh = -1;
zeus::CColor m_main;
zeus::CColor m_outline = zeus::CColor::skBlack;
CGuiWidget::EGuiModelDrawFlags m_drawFlags;
bool m_committed = false;
void CommitResources();
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#endif
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public:
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CTextRenderBuffer(EMode mode, CGuiWidget::EGuiModelDrawFlags df);
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#if 0
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void SetPrimitive(const Primitive&, int);
Primitive GetPrimitive(int) const;
void GetOutStream();
void VerifyBuffer();
int GetMatchingPaletteIndex(const CGraphicsPalette& palette);
CGraphicsPalette* GetNextAvailablePalette();
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void AddPaletteChange(const CGraphicsPalette& palette);
#else
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void SetPrimitiveOpacity(int idx, float opacity);
u32 GetPrimitiveCount() const { return m_primitiveMarks.size(); }
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#endif
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void SetMode(EMode mode);
void Render(const zeus::CColor& col, float) const;
void AddImage(const zeus::CVector2i& offset, const CFontImageDef& image);
void AddCharacter(const zeus::CVector2i& offset, char16_t ch, const zeus::CColor& color);
void AddPaletteChange(const zeus::CColor& main, const zeus::CColor& outline);
void AddFontChange(const TToken<CRasterFont>& font);
bool HasSpaceAvailable(const zeus::CVector2i& origin, const zeus::CVector2i& extent) const;
std::pair<zeus::CVector2i, zeus::CVector2i> AccumulateTextBounds() const;
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};
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} // namespace urde