metaforce/Runtime/World/CProjectedShadow.cpp

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#include "World/CProjectedShadow.hpp"
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namespace urde {
CProjectedShadow::CProjectedShadow(u32 w, u32 h, bool persistent)
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: x0_texture(CTexture(ETexelFormat::I4, w, h, 1)), x81_persistent(persistent) {}
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zeus::CAABox CProjectedShadow::CalculateRenderBounds() { return {}; }
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void CProjectedShadow::Render(const CStateManager& mgr) {}
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void CProjectedShadow::RenderShadowBuffer(const CStateManager&, const CModelData&, const zeus::CTransform&, s32,
const zeus::CVector3f&, float, float) {}
} // namespace urde