metaforce/Runtime/World/CScriptCoverPoint.hpp

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#pragma once
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#include "CActor.hpp"
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namespace urde {
class CScriptCoverPoint : public CActor {
union {
struct {
bool xe8_26_landHere : 1;
bool xe8_27_wallHang : 1;
bool xe8_28_stay : 1;
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};
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u32 xe8_flags;
};
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float xec_cosHorizontalAngle;
float xf0_sinVerticalAngle;
float xf4_coverTime;
union {
struct {
bool xf8_24_crouch : 1;
bool xf8_25_inUse : 1;
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};
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u32 xf8_flags = 0;
};
TUniqueId xfa_occupant = kInvalidUniqueId;
TUniqueId xfc_retreating = kInvalidUniqueId;
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rstl::optional<zeus::CAABox> x100_touchBounds;
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float x11c_timeLeft = 0.f;
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public:
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CScriptCoverPoint(TUniqueId uid, std::string_view name, const CEntityInfo& info, zeus::CTransform xf, bool active,
u32 flags, bool crouch, float horizontalAngle, float verticalAngle, float coverTime);
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void Accept(IVisitor& visitor);
void Think(float, CStateManager&);
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const {}
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Render(const CStateManager&) const {}
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rstl::optional<zeus::CAABox> GetTouchBounds() const;
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void SetInUse(bool inUse);
bool GetInUse(TUniqueId uid) const;
bool ShouldLandHere() const { return xe8_26_landHere; }
bool ShouldWallHang() const { return xe8_27_wallHang; }
bool ShouldStay() const { return xe8_28_stay; }
bool ShouldCrouch() const { return xf8_24_crouch; }
bool Blown(const zeus::CVector3f& pos) const;
float GetSinSqVerticalAngle() const;
float GetCosHorizontalAngle() const { return xec_cosHorizontalAngle; }
u32 GetAttackDirection() const { return xe8_flags; }
void Reserve(TUniqueId id) { xfa_occupant = id; }
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};
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} // namespace urde