metaforce/Runtime/World/CScriptSpiderBallWaypoint.hpp

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#pragma once
#include "CActor.hpp"
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namespace urde {
class CScriptSpiderBallWaypoint : public CActor {
enum class ECheckActiveWaypoint { Check, SkipCheck };
u32 xe8_;
std::vector<TUniqueId> xec_waypoints;
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rstl::optional<zeus::CAABox> xfc_aabox;
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public:
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CScriptSpiderBallWaypoint(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool, u32);
void Accept(IVisitor&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Render(const CStateManager& mgr) const { CActor::Render(mgr); }
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const {}
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rstl::optional<zeus::CAABox> GetTouchBounds() const { return xfc_aabox; }
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void AccumulateBounds(const zeus::CVector3f& v);
void BuildWaypointListAndBounds(CStateManager& mgr);
void AddPreviousWaypoint(TUniqueId uid);
TUniqueId PreviousWaypoint(const CStateManager& mgr, ECheckActiveWaypoint checkActive) const;
TUniqueId NextWaypoint(const CStateManager& mgr, ECheckActiveWaypoint checkActive) const;
void GetClosestPointAlongWaypoints(CStateManager& mgr, const zeus::CVector3f& ballPos, float maxPointToBallDist,
const CScriptSpiderBallWaypoint*& closestWaypoint, zeus::CVector3f& closestPoint,
zeus::CVector3f& deltaBetweenPoints, float deltaBetweenInterpDist,
zeus::CVector3f& interpDeltaBetweenPoints) const;
};
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} // namespace urde