metaforce/Runtime/World/CScriptTrigger.hpp

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#pragma once
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#include "CActor.hpp"
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#include "CDamageInfo.hpp"
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namespace urde {
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// TODO - Phil: Figure out what each of the DetectProjectiles actually mean
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enum class ETriggerFlags : u32 {
None = 0,
DetectPlayer = (1 << 0),
DetectAI = (1 << 1),
DetectProjectiles1 = (1 << 2),
DetectProjectiles2 = (1 << 3),
DetectProjectiles3 = (1 << 4),
DetectProjectiles4 = (1 << 5),
DetectBombs = (1 << 6),
DetectPowerBombs = (1 << 7),
DetectProjectiles5 = (1 << 8),
DetectProjectiles6 = (1 << 9),
DetectProjectiles7 = (1 << 10),
KillOnEnter = (1 << 11),
DetectMorphedPlayer = (1 << 12),
UseCollisionImpulses = (1 << 13),
DetectCamera = (1 << 14),
UseBooleanIntersection = (1 << 15),
DetectUnmorphedPlayer = (1 << 16),
BlockEnvironmentalEffects = (1 << 17)
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};
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ENABLE_BITWISE_ENUM(ETriggerFlags)
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class CScriptTrigger : public CActor {
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public:
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class CObjectTracker {
TUniqueId x0_id;
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public:
CObjectTracker(TUniqueId id) : x0_id(id) {}
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TUniqueId GetObjectId() const { return x0_id; }
bool operator==(const CObjectTracker& other) const { return x0_id == other.x0_id; }
};
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protected:
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std::list<CObjectTracker> xe8_inhabitants;
CDamageInfo x100_damageInfo;
zeus::CVector3f x11c_forceField;
float x128_forceMagnitude;
ETriggerFlags x12c_flags;
zeus::CAABox x130_bounds;
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union {
struct {
bool x148_24_detectCamera : 1;
bool x148_25_camSubmerged : 1;
bool x148_26_deactivateOnEntered : 1;
bool x148_27_deactivateOnExited : 1;
bool x148_28_playerTriggerProc : 1;
bool x148_29_didPhazonDamage : 1;
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};
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u8 dummy = 0;
};
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public:
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CScriptTrigger(TUniqueId, std::string_view name, const CEntityInfo& info, const zeus::CVector3f& pos,
const zeus::CAABox&, const CDamageInfo& dInfo, const zeus::CVector3f& orientedForce,
ETriggerFlags triggerFlags, bool, bool, bool);
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void Accept(IVisitor& visitor);
void Think(float, CStateManager&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
virtual void InhabitantRejected(CActor&, CStateManager&) {}
virtual void InhabitantExited(CActor&, CStateManager&) {}
virtual void InhabitantIdle(CActor&, CStateManager&) {}
virtual void InhabitantAdded(CActor&, CStateManager&) {}
CObjectTracker* FindObject(TUniqueId);
void UpdateInhabitants(float, CStateManager&);
std::list<CObjectTracker>& GetInhabitants();
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rstl::optional<zeus::CAABox> GetTouchBounds() const;
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void Touch(CActor&, CStateManager&);
const zeus::CAABox& GetTriggerBoundsOR() const { return x130_bounds; }
zeus::CAABox GetTriggerBoundsWR() const;
const CDamageInfo& GetDamageInfo() const { return x100_damageInfo; }
ETriggerFlags GetTriggerFlags() const { return x12c_flags; }
float GetForceMagnitude() const { return x128_forceMagnitude; }
const zeus::CVector3f& GetForceVector() const { return x11c_forceField; }
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};
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} // namespace urde