metaforce/Runtime/World/CScriptSpawnPoint.hpp

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#ifndef __CSCRIPTSPAWNPOINT_HPP__
#define __CSCRIPTSPAWNPOINT_HPP__
#include "CEntity.hpp"
#include "zeus/CTransform.hpp"
#include "CPlayerState.hpp"
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namespace urde
{
class CScriptSpawnPoint : public CEntity
{
zeus::CTransform x34_xf;
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rstl::reserved_vector<u32, int(CPlayerState::EItemType::Max)> x64_itemCounts;
union
{
struct
{
bool x10c_24_firstSpawn : 1;
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bool x10c_25_morphed : 1;
};
u8 _dummy = 0;
};
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public:
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CScriptSpawnPoint(TUniqueId, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
const rstl::reserved_vector<u32, int(CPlayerState::EItemType::Max)>& itemCounts,
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bool, bool, bool);
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void Accept(IVisitor& visitor);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager &stateMgr);
bool FirstSpawn() const { return x10c_24_firstSpawn; }
const zeus::CTransform& GetTransform() const { return x34_xf; }
u32 GetPowerup(CPlayerState::EItemType item) const;
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};
}
#endif // __CSCRIPTSPAWNPOINT_HPP__