metaforce/Runtime/World/CScriptDock.cpp

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#include "CScriptDock.hpp"
#include "CActorParameters.hpp"
#include "Character/CModelData.hpp"
#include "Collision/CMaterialList.hpp"
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#include "CWorld.hpp"
#include "CStateManager.hpp"
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namespace urde
{
CMaterialList MakeDockMaterialList()
{
CMaterialList list;
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list.Add(EMaterialTypes::Trigger);
list.Add(EMaterialTypes::Immovable);
list.Add(EMaterialTypes::AIBlock);
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return list;
}
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CScriptDock::CScriptDock(TUniqueId uid, const std::string &name, const CEntityInfo &info,
const zeus::CVector3f position, const zeus::CVector3f& extents, s32 dock, TAreaId area,
bool active, s32 w1, bool b1)
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: CPhysicsActor(uid, active, name, info, zeus::CTransform(zeus::CMatrix3f::skIdentityMatrix3f, position),
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CModelData::CModelDataNull(), MakeDockMaterialList(), zeus::CAABox(-extents * 0.5f, extents * 0.5f),
SMoverData(1.f), CActorParameters::None(), 0.3f, 0.1f),
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x258_(w1),
x25c_dock(dock),
x260_area(area),
x264_(3)
{
x268_24_ = false;
x268_25_ = b1;
x268_26_ = false;
}
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void CScriptDock::AreaLoaded(CStateManager & mgr)
{
SetLoadConnected(mgr, x268_25_);
}
void CScriptDock::SetLoadConnected(CStateManager& mgr, bool loadOther)
{
IGameArea::Dock* dock = mgr.GetWorld()->GetArea(x260_area)->DockNC(x25c_dock);
}
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}