metaforce/Runtime/MP1/World/CEyeball.hpp

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#pragma once
#include <string_view>
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Character/CBoneTracking.hpp"
#include "Runtime/Weapon/CProjectileInfo.hpp"
#include "Runtime/World/CPatterned.hpp"
#include <zeus/CVector3f.hpp>
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namespace urde::MP1 {
class CEyeball : public CPatterned {
static constexpr std::string_view skEyeLocator = "Laser_LCTR"sv;
float x568_attackDelay;
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float x56c_attackStartTime;
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CBoneTracking x570_boneTracking;
zeus::CVector3f x5a8_targetPosition;
CProjectileInfo x5b4_projectileInfo;
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CAssetId x5dc_beamContactFxId;
CAssetId x5e0_beamPulseFxId;
CAssetId x5e4_beamTextureId;
CAssetId x5e8_beamGlowTextureId;
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TUniqueId x5ec_projectileId = kInvalidUniqueId;
u32 x5f0_currentAnim = 0;
s32 x5f4_animIdxs[4];
u16 x604_beamSfxId;
CSfxHandle x608_beamSfx = 0;
bool x60c_24_canAttack : 1;
bool x60c_25_playerInRange : 1;
bool x60c_26_alert : 1;
bool x60c_27_attackDisabled : 1;
bool x60c_28_firingBeam : 1;
void CreateBeam(CStateManager&);
void FireBeam(CStateManager&, const zeus::CTransform&);
void TryFlinch(CStateManager&, int);
void UpdateAnimation();
void ResetBeamState(CStateManager&);
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public:
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DEFINE_PATTERNED(EyeBall)
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CEyeball(TUniqueId uid, std::string_view name, CPatterned::EFlavorType flavor, const CEntityInfo& info,
const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo, float attackDelay,
float attackStartTime, CAssetId wpscId, const CDamageInfo& dInfo, CAssetId beamContactFxId,
CAssetId beamPulseFxId, CAssetId beamTextureId, CAssetId beamGlowTextureId, u32 anim0, u32 anim1, u32 anim2,
u32 anim3, u32 beamSfx, bool attackDisabled, const CActorParameters& actParms);
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void Accept(IVisitor& visitor) override;
void PreRender(CStateManager&, const zeus::CFrustum&) override;
void Touch(CActor&, CStateManager&) override {}
void Death(CStateManager&, const zeus::CVector3f&, EScriptObjectState) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float) override;
void Think(float, CStateManager&) override;
void Flinch(CStateManager&, EStateMsg, float) override;
void Active(CStateManager&, EStateMsg, float) override;
void InActive(CStateManager&, EStateMsg, float) override;
void Cover(CStateManager&, EStateMsg, float) override;
bool ShouldAttack(CStateManager&, float) override { return x60c_26_alert; }
bool ShouldFire(CStateManager&, float) override { return !x60c_27_attackDisabled; }
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};
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} // namespace urde::MP1