metaforce/Runtime/Graphics/Shaders/CModelShaders.hpp

96 lines
2.1 KiB
C++
Raw Normal View History

2018-10-07 03:42:33 +00:00
#pragma once
2016-04-04 02:32:57 +00:00
#include "hecl/Runtime.hpp"
2018-10-07 02:59:17 +00:00
#include "hecl/Backend/Backend.hpp"
2016-04-04 02:32:57 +00:00
#include "optional.hpp"
#include "zeus/CVector3f.hpp"
#include "zeus/CColor.hpp"
2016-08-08 04:48:18 +00:00
#include "Graphics/CGraphics.hpp"
2016-04-04 02:32:57 +00:00
2017-08-08 06:03:57 +00:00
#define URDE_MAX_LIGHTS 8
2016-04-04 02:32:57 +00:00
namespace urde
{
2017-03-10 20:52:53 +00:00
enum EExtendedShader : uint8_t
{
Flat,
Lighting,
Thermal,
ForcedAlpha,
ForcedAdditive,
SolidColor,
2017-09-21 05:10:18 +00:00
SolidColorAdditive,
SolidColorFrontfaceCullLEqualAlphaOnly,
SolidColorFrontfaceCullAlwaysAlphaOnly, // No Z-write or test
SolidColorBackfaceCullLEqualAlphaOnly,
SolidColorBackfaceCullGreaterAlphaOnly, // No Z-write
MorphBallShadow,
2017-12-10 05:30:01 +00:00
WorldShadow,
ForcedAlphaNoCull,
2018-01-06 06:50:42 +00:00
ForcedAdditiveNoCull,
2018-05-10 07:25:26 +00:00
ForcedAlphaNoZWrite,
ForcedAdditiveNoZWrite,
2018-01-06 06:50:42 +00:00
ForcedAlphaNoCullNoZWrite,
ForcedAdditiveNoCullNoZWrite,
2018-10-07 02:59:17 +00:00
DepthGEqualNoZWrite,
MAX
2017-03-10 20:52:53 +00:00
};
2016-04-04 02:32:57 +00:00
class CModelShaders
{
friend class CModel;
2016-04-04 02:32:57 +00:00
public:
struct Light
{
zeus::CVector3f pos;
zeus::CVector3f dir;
zeus::CColor color = zeus::CColor::skClear;
float linAtt[4] = {1.f, 0.f, 0.f};
float angAtt[4] = {1.f, 0.f, 0.f};
};
struct LightingUniform
{
Light lights[URDE_MAX_LIGHTS];
zeus::CColor ambient;
2016-07-21 05:21:45 +00:00
zeus::CColor colorRegs[3];
2017-02-10 09:00:57 +00:00
zeus::CColor mulColor;
2016-08-08 04:48:18 +00:00
CGraphics::CFogState fog;
2017-08-08 06:03:57 +00:00
void ActivateLights(const std::vector<CLight>& lts);
2016-04-04 02:32:57 +00:00
};
2016-07-31 02:06:47 +00:00
struct ThermalUniform
{
zeus::CColor mulColor;
zeus::CColor addColor;
};
2017-03-05 07:57:12 +00:00
struct SolidUniform
{
zeus::CColor solidColor;
};
struct MBShadowUniform
{
zeus::CVector4f shadowUp;
float shadowId;
};
2018-10-07 02:59:17 +00:00
static void Initialize();
static void Shutdown();
2016-04-04 02:32:57 +00:00
2018-10-07 02:59:17 +00:00
using ShaderPipelinesData = std::array<boo::ObjToken<boo::IShaderPipeline>, EExtendedShader::MAX>;
using ShaderPipelines = std::shared_ptr<ShaderPipelinesData>;
2016-04-04 02:32:57 +00:00
2018-10-07 02:59:17 +00:00
static ShaderPipelines BuildExtendedShader(const hecl::Backend::ShaderTag& tag,
const hecl::Frontend::IR& ir);
2016-04-04 02:32:57 +00:00
2018-10-07 02:59:17 +00:00
private:
static std::unordered_map<uint64_t, ShaderPipelines> g_ShaderPipelines;
2016-04-04 02:32:57 +00:00
};
}