metaforce/Runtime/World/CProjectedShadow.hpp

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#pragma once
#include "Runtime/Graphics/CTexture.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CTransform.hpp>
#include <zeus/CVector3f.hpp>
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namespace urde {
class CStateManager;
class CModelData;
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class CProjectedShadow {
CTexture x0_texture;
zeus::CAABox x68_ = zeus::CAABox();
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bool x80_;
bool x81_persistent;
float x84_ = 1.f;
zeus::CVector3f x88_ = zeus::skZero3f;
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float x94_zDistanceAdjust = 0.f;
float x98_ = 1.f;
public:
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CProjectedShadow(u32, u32, bool);
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zeus::CAABox CalculateRenderBounds();
void Render(const CStateManager& mgr);
void RenderShadowBuffer(const CStateManager&, const CModelData&, const zeus::CTransform&, s32, const zeus::CVector3f&,
float, float);
};
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} // namespace urde