metaforce/Runtime/Character/CCharLayoutInfo.hpp

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#pragma once
#include <map>
#include <memory>
#include <string>
#include <vector>
#include "Runtime/CFactoryMgr.hpp"
#include "Runtime/IOStreams.hpp"
#include "Runtime/Character/CSegId.hpp"
#include "Runtime/Character/CSegIdList.hpp"
#include "Runtime/Character/TSegIdMap.hpp"
#include <zeus/CVector3f.hpp>
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namespace urde {
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class CCharLayoutNode {
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public:
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struct Bone {
CSegId x0_parentId;
zeus::CVector3f x4_origin;
std::vector<CSegId> x10_children;
void read(CInputStream& in);
};
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private:
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TSegIdMap<Bone> x0_boneMap;
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public:
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CCharLayoutNode(CInputStream& in);
const TSegIdMap<Bone>& GetBoneMap() const { return x0_boneMap; }
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};
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class CCharLayoutInfo {
std::shared_ptr<CCharLayoutNode> x0_node;
CSegIdList x8_segIdList;
std::map<std::string, CSegId> x18_segIdMap;
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public:
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CCharLayoutInfo(CInputStream& in);
const std::shared_ptr<CCharLayoutNode>& GetRootNode() const { return x0_node; }
const CSegIdList& GetSegIdList() const { return x8_segIdList; }
zeus::CVector3f GetFromParentUnrotated(const CSegId& id) const;
zeus::CVector3f GetFromRootUnrotated(const CSegId& id) const;
CSegId GetSegIdFromString(std::string_view name) const;
};
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CFactoryFnReturn FCharLayoutInfo(const SObjectTag&, CInputStream&, const CVParamTransfer&, CObjectReference* selfRef);
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} // namespace urde