metaforce/Runtime/CRelayTracker.cpp

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#include "Runtime/CRelayTracker.hpp"
#include "Runtime/CSaveWorld.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/World/CWorld.hpp"
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#include <algorithm>
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namespace urde {
CRelayTracker::CRelayTracker(CBitStreamReader& in, const CSaveWorld& saveWorld) {
const u32 relayCount = saveWorld.GetRelayCount();
if (saveWorld.GetRelayCount()) {
std::vector<bool> relayStates(saveWorld.GetRelayCount());
for (u32 i = 0; i < relayCount; ++i) {
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relayStates[i] = in.ReadEncoded(1);
}
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for (u32 i = 0; i < relayCount; ++i) {
if (!relayStates[i]) {
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continue;
}
x0_relayStates.push_back(saveWorld.GetRelayEditorId(i));
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}
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}
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}
bool CRelayTracker::HasRelay(TEditorId id) const {
return std::find(x0_relayStates.cbegin(), x0_relayStates.cend(), id) != x0_relayStates.cend();
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}
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void CRelayTracker::AddRelay(TEditorId id) {
if (HasRelay(id)) {
return;
}
x0_relayStates.push_back(id);
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}
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void CRelayTracker::RemoveRelay(TEditorId id) {
if (!HasRelay(id)) {
return;
}
x0_relayStates.erase(std::remove(x0_relayStates.begin(), x0_relayStates.end(), id), x0_relayStates.end());
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}
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void CRelayTracker::SendMsgs(TAreaId areaId, CStateManager& stateMgr) {
const CWorld* world = stateMgr.GetWorld();
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u32 relayCount = world->GetRelayCount();
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bool hasActiveRelays = false;
for (u32 i = 0; i < relayCount; ++i) {
const CWorld::CRelay& relay = world->GetRelay(i);
if (relay.GetTargetId().AreaNum() != areaId)
continue;
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if (!HasRelay(relay.GetRelayId()))
continue;
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stateMgr.SendScriptMsg(kInvalidUniqueId, relay.GetTargetId(), EScriptObjectMessage(relay.GetMessage()),
EScriptObjectState::Any);
if (relay.GetActive())
hasActiveRelays = true;
}
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if (!hasActiveRelays)
return;
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for (u32 i = 0; i < relayCount; ++i) {
const CWorld::CRelay& relay = world->GetRelay(i);
if (relay.GetTargetId().AreaNum() != areaId)
continue;
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if (!HasRelay(relay.GetRelayId()) || !relay.GetActive())
continue;
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RemoveRelay(relay.GetRelayId());
}
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}
void CRelayTracker::PutTo(CBitStreamWriter& out, const CSaveWorld& saveWorld) {
const u32 relayCount = saveWorld.GetRelayCount();
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std::vector<bool> relays(relayCount);
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for (const TEditorId& id : x0_relayStates) {
const s32 idx = saveWorld.GetRelayIndex(id);
if (idx >= 0) {
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relays[idx] = true;
}
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}
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for (u32 i = 0; i < relayCount; ++i) {
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out.WriteEncoded(u32(relays[i]), 1);
}
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}
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} // namespace urde