metaforce/hecl/lib/Compilers.cpp

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#include "hecl/Compilers.hpp"
#include "boo/graphicsdev/GLSLMacros.hpp"
#include "logvisor/logvisor.hpp"
#include <glslang/Public/ShaderLang.h>
#include <StandAlone/ResourceLimits.h>
#include <SPIRV/GlslangToSpv.h>
#include <SPIRV/disassemble.h>
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#if _WIN32
#include <d3dcompiler.h>
extern pD3DCompile D3DCompilePROC;
#endif
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#if __APPLE__
#include <unistd.h>
#include <memory>
#endif
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namespace hecl
{
logvisor::Module Log("hecl::Compilers");
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namespace PlatformType
{
const char* OpenGL::Name = "OpenGL";
const char* Vulkan::Name = "Vulkan";
const char* D3D11::Name = "D3D11";
const char* Metal::Name = "Metal";
const char* NX::Name = "NX";
}
namespace PipelineStage
{
const char* Null::Name = "Null";
const char* Vertex::Name = "Vertex";
const char* Fragment::Name = "Fragment";
const char* Geometry::Name = "Geometry";
const char* Control::Name = "Control";
const char* Evaluation::Name = "Evaluation";
}
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template<typename P> struct ShaderCompiler {};
template<> struct ShaderCompiler<PlatformType::OpenGL>
{
template<typename S>
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static std::pair<StageBinaryData, size_t> Compile(std::string_view text)
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{
std::string str = "#version 330\n";
str += BOO_GLSL_BINDING_HEAD;
str += text;
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std::pair<StageBinaryData, size_t> ret(MakeStageBinaryData(str.size() + 1), str.size() + 1);
memcpy(ret.first.get(), str.data(), ret.second);
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return ret;
}
};
template<> struct ShaderCompiler<PlatformType::Vulkan>
{
static constexpr EShLanguage ShaderTypes[] =
{
EShLangVertex, /* Invalid */
EShLangVertex,
EShLangFragment,
EShLangGeometry,
EShLangTessControl,
EShLangTessEvaluation
};
template<typename S>
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static std::pair<StageBinaryData, size_t> Compile(std::string_view text)
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{
EShLanguage lang = ShaderTypes[int(S::Enum)];
const EShMessages messages = EShMessages(EShMsgSpvRules | EShMsgVulkanRules);
glslang::TShader shader(lang);
const char* strings[] = { "#version 330\n", BOO_GLSL_BINDING_HEAD, text.data() };
shader.setStrings(strings, 3);
if (!shader.parse(&glslang::DefaultTBuiltInResource, 110, false, messages))
{
printf("%s\n", text.data());
Log.report(logvisor::Fatal, "unable to compile shader\n%s", shader.getInfoLog());
return {};
}
glslang::TProgram prog;
prog.addShader(&shader);
if (!prog.link(messages))
{
Log.report(logvisor::Fatal, "unable to link shader program\n%s", prog.getInfoLog());
return {};
}
std::vector<unsigned int> out;
glslang::GlslangToSpv(*prog.getIntermediate(lang), out);
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std::pair<StageBinaryData, size_t> ret(MakeStageBinaryData(out.size() * 4), out.size() * 4);
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memcpy(ret.first.get(), out.data(), ret.second);
return ret;
}
};
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#if _WIN32
static const char* D3DShaderTypes[] =
{
nullptr,
"vs_5_0",
"ps_5_0",
"gs_5_0",
"hs_5_0",
"ds_5_0"
};
template<> struct ShaderCompiler<PlatformType::D3D11>
{
#if _DEBUG && 0
#define BOO_D3DCOMPILE_FLAG D3DCOMPILE_DEBUG | D3DCOMPILE_OPTIMIZATION_LEVEL0
#else
#define BOO_D3DCOMPILE_FLAG D3DCOMPILE_OPTIMIZATION_LEVEL3
#endif
template<typename S>
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static std::pair<StageBinaryData, size_t> Compile(std::string_view text)
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{
ComPtr<ID3DBlob> errBlob;
ComPtr<ID3DBlob> blobOut;
if (FAILED(D3DCompilePROC(text.data(), text.size(), "Boo HLSL Source", nullptr, nullptr, "main",
D3DShaderTypes[int(S::Enum)], BOO_D3DCOMPILE_FLAG, 0, &blobOut, &errBlob)))
{
printf("%s\n", text.data());
Log.report(logvisor::Fatal, "error compiling shader: %s", errBlob->GetBufferPointer());
return {};
}
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std::pair<StageBinaryData, size_t> ret(MakeStageBinaryData(blobOut->GetBufferSize()),
blobOut->GetBufferSize());
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memcpy(ret.first.get(), blobOut->GetBufferPointer(), blobOut->GetBufferSize());
return ret;
}
};
#endif
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#if __APPLE__
template<> struct ShaderCompiler<PlatformType::Metal>
{
static bool m_didCompilerSearch;
static bool m_hasCompiler;
static bool SearchForCompiler()
{
m_didCompilerSearch = true;
const char* no_metal_compiler = getenv("HECL_NO_METAL_COMPILER");
if (no_metal_compiler && atoi(no_metal_compiler))
return false;
pid_t pid = fork();
if (!pid)
{
execlp("xcrun", "xcrun", "-sdk", "macosx", "metal", NULL);
/* xcrun returns 72 if metal command not found;
* emulate that if xcrun not found */
exit(72);
}
int status, ret;
while ((ret = waitpid(pid, &status, 0)) < 0 && errno == EINTR) {}
if (ret < 0)
return false;
return WEXITSTATUS(status) == 1;
}
template<typename S>
static std::pair<StageBinaryData, size_t> Compile(std::string_view text)
{
if (!m_didCompilerSearch)
m_hasCompiler = SearchForCompiler();
std::string str = "#include <metal_stdlib>\n"
"using namespace metal;\n";
str += text;
std::pair<StageBinaryData, size_t> ret;
if (!m_hasCompiler)
{
/* First byte unset to indicate source data */
ret.first = MakeStageBinaryData(str.size() + 2);
ret.first.get()[0] = 0;
ret.second = str.size() + 2;
memcpy(&ret.first.get()[1], str.data(), str.size() + 1);
}
else
{
int compilerOut[2];
int compilerIn[2];
pipe(compilerOut);
pipe(compilerIn);
pid_t pid = getpid();
const char* tmpdir = getenv("TMPDIR");
char libFile[1024];
snprintf(libFile, 1024, "%sboo_metal_shader%d.metallib", tmpdir, pid);
/* Pipe source write to compiler */
pid_t compilerPid = fork();
if (!compilerPid)
{
dup2(compilerIn[0], STDIN_FILENO);
dup2(compilerOut[1], STDOUT_FILENO);
close(compilerOut[0]);
close(compilerOut[1]);
close(compilerIn[0]);
close(compilerIn[1]);
execlp("xcrun", "xcrun", "-sdk", "macosx", "metal", "-o", "/dev/stdout", "-Wno-unused-variable",
"-Wno-unused-const-variable", "-Wno-unused-function", "-c", "-x", "metal", "-", NULL);
fprintf(stderr, "execlp fail %s\n", strerror(errno));
exit(1);
}
close(compilerIn[0]);
close(compilerOut[1]);
/* Pipe compiler to linker */
pid_t linkerPid = fork();
if (!linkerPid)
{
dup2(compilerOut[0], STDIN_FILENO);
close(compilerOut[0]);
close(compilerIn[1]);
/* metallib doesn't like outputting to a pipe, so temp file will have to do */
execlp("xcrun", "xcrun", "-sdk", "macosx", "metallib", "-", "-o", libFile, NULL);
fprintf(stderr, "execlp fail %s\n", strerror(errno));
exit(1);
}
close(compilerOut[0]);
/* Stream in source */
const char* inPtr = str.data();
size_t inRem = str.size();
while (inRem)
{
ssize_t writeRes = write(compilerIn[1], inPtr, inRem);
if (writeRes < 0)
{
fprintf(stderr, "write fail %s\n", strerror(errno));
break;
}
inPtr += writeRes;
inRem -= writeRes;
}
close(compilerIn[1]);
/* Wait for completion */
int compilerStat, linkerStat;
while (waitpid(compilerPid, &compilerStat, 0) < 0)
{
if (errno == EINTR)
continue;
Log.report(logvisor::Fatal, "waitpid fail %s", strerror(errno));
return {};
}
if (WEXITSTATUS(compilerStat))
{
Log.report(logvisor::Fatal, "compile fail");
return {};
}
while (waitpid(linkerPid, &linkerStat, 0) < 0)
{
if (errno == EINTR)
continue;
Log.report(logvisor::Fatal, "waitpid fail %s", strerror(errno));
return {};
}
if (WEXITSTATUS(linkerStat))
{
Log.report(logvisor::Fatal, "link fail");
return {};
}
/* Copy temp file into buffer with first byte set to indicate binary data */
FILE* fin = fopen(libFile, "rb");
fseek(fin, 0, SEEK_END);
long libLen = ftell(fin);
fseek(fin, 0, SEEK_SET);
ret.first = MakeStageBinaryData(libLen + 1);
ret.first.get()[0] = 1;
ret.second = libLen + 1;
fread(&ret.first.get()[1], 1, libLen, fin);
fclose(fin);
unlink(libFile);
}
return ret;
}
};
bool ShaderCompiler<PlatformType::Metal>::m_didCompilerSearch = false;
bool ShaderCompiler<PlatformType::Metal>::m_hasCompiler = false;
#endif
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#if HECL_NOUVEAU_NX
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template<> struct ShaderCompiler<PlatformType::NX>
{
template<typename S>
static std::pair<std::shared_ptr<uint8_t[]>, size_t> Compile(std::string_view text)
{
std::string str = "#version 330\n";
str += BOO_GLSL_BINDING_HEAD;
str += text;
std::pair<std::shared_ptr<uint8_t[]>, size_t> ret(new uint8_t[str.size() + 1], str.size() + 1);
memcpy(ret.first.get(), str.data(), str.size() + 1);
return ret;
}
};
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#endif
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template<typename P, typename S>
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std::pair<StageBinaryData, size_t> CompileShader(std::string_view text)
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{
return ShaderCompiler<P>::template Compile<S>(text);
}
#define SPECIALIZE_COMPILE_SHADER(P) \
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template std::pair<StageBinaryData, size_t> CompileShader<P, PipelineStage::Vertex>(std::string_view text); \
template std::pair<StageBinaryData, size_t> CompileShader<P, PipelineStage::Fragment>(std::string_view text); \
template std::pair<StageBinaryData, size_t> CompileShader<P, PipelineStage::Geometry>(std::string_view text); \
template std::pair<StageBinaryData, size_t> CompileShader<P, PipelineStage::Control>(std::string_view text); \
template std::pair<StageBinaryData, size_t> CompileShader<P, PipelineStage::Evaluation>(std::string_view text);
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SPECIALIZE_COMPILE_SHADER(PlatformType::OpenGL)
SPECIALIZE_COMPILE_SHADER(PlatformType::Vulkan)
#if _WIN32
SPECIALIZE_COMPILE_SHADER(PlatformType::D3D11)
#endif
#if __APPLE__
SPECIALIZE_COMPILE_SHADER(PlatformType::Metal)
#endif
#if HECL_NOUVEAU_NX
SPECIALIZE_COMPILE_SHADER(PlatformType::NX)
#endif
}