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Backend
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Vertex shaders do rigging computations in object space
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2018-11-07 14:53:00 -10:00 |
Blender
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Add direct SDNA parser for blend files
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2018-10-21 22:14:32 -10:00 |
Frontend
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Minimized shader hash generation; more compatible MultiProgressPrinter
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2018-04-07 10:52:35 -10:00 |
Runtime
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Windows sync fixes for API changes
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2018-10-14 10:09:15 -10:00 |
CMakeLists.txt
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Add direct SDNA parser for blend files
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2018-10-21 22:14:32 -10:00 |
CVar.cpp
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Fix windows build
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2018-05-01 17:41:51 -07:00 |
CVarManager.cpp
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Change cheats CVar key
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2018-11-23 22:08:44 -10:00 |
ClientProcess.cpp
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Windows sync fixes for API changes
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2018-10-14 10:09:15 -10:00 |
Compilers.cpp
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macOS build fixes
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2018-10-15 17:15:05 -10:00 |
Console.cpp
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Huge shader infrastructure refactor
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2018-10-06 16:53:57 -10:00 |
HumanizeNumber.cpp
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Humungous refactor
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2016-03-04 13:02:44 -10:00 |
MultiProgressPrinter.cpp
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Windows sync fixes for API changes
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2018-10-14 10:09:15 -10:00 |
Pipeline.cpp
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macOS build fixes
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2018-10-15 17:15:05 -10:00 |
Project.cpp
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Windows sync fixes for API changes
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2018-10-14 10:09:15 -10:00 |
ProjectPath.cpp
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Windows sync fixes for API changes
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2018-10-14 10:09:15 -10:00 |
SteamFinder.cpp
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Windows sync fixes for API changes
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2018-10-14 10:09:15 -10:00 |
WideStringConvert.cpp
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Add CVarCommons; hecl-light library
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2018-01-09 20:16:18 -10:00 |
hecl.cpp
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Windows sync fixes for API changes
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2018-10-14 10:09:15 -10:00 |
winsupport.cpp
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Huge compile performance refactor
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2017-12-28 21:56:31 -10:00 |