metaforce/Runtime/Graphics/CLineRenderer.cpp

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#include "CLineRenderer.hpp"
#include "CLineRendererShaders.hpp"
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namespace urde
{
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logvisor::Module LineRendererLog("urde::CLineRenderer");
boo::IShaderPipeline* CLineRendererShaders::m_texAlpha = nullptr;
boo::IShaderPipeline* CLineRendererShaders::m_texAdditive = nullptr;
boo::IShaderPipeline* CLineRendererShaders::m_noTexAlpha = nullptr;
boo::IShaderPipeline* CLineRendererShaders::m_noTexAdditive = nullptr;
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boo::IVertexFormat* CLineRendererShaders::m_texVtxFmt = nullptr;
boo::IVertexFormat* CLineRendererShaders::m_noTexVtxFmt = nullptr;
std::unique_ptr<CLineRendererShaders::IDataBindingFactory> CLineRendererShaders::m_bindFactory;
boo::GraphicsDataToken CLineRendererShaders::m_gfxToken;
void CLineRendererShaders::Initialize()
{
if (!CGraphics::g_BooFactory)
return;
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m_gfxToken = CGraphics::CommitResources(
[&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
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switch (ctx.platform())
{
case boo::IGraphicsDataFactory::Platform::OGL:
m_bindFactory.reset(Initialize(static_cast<boo::GLDataFactory::Context&>(ctx)));
break;
#if _WIN32
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case boo::IGraphicsDataFactory::Platform::D3D11:
case boo::IGraphicsDataFactory::Platform::D3D12:
m_bindFactory.reset(Initialize(static_cast<boo::ID3DDataFactory::Context&>(ctx)));
break;
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#endif
#if BOO_HAS_METAL
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case boo::IGraphicsDataFactory::Platform::Metal:
m_bindFactory.reset(Initialize(static_cast<boo::MetalDataFactory::Context&>(ctx)));
break;
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#endif
#if BOO_HAS_VULKAN
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case boo::IGraphicsDataFactory::Platform::Vulkan:
m_bindFactory.reset(Initialize(static_cast<boo::VulkanDataFactory::Context&>(ctx)));
break;
#endif
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default: break;
}
return true;
});
}
void CLineRenderer::Initialize()
{
CLineRendererShaders::Initialize();
}
void CLineRendererShaders::Shutdown()
{
m_gfxToken.doDestroy();
}
void CLineRenderer::Shutdown()
{
CLineRendererShaders::Shutdown();
}
struct SDrawVertTex
{
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zeus::CVector4f pos;
zeus::CColor color;
zeus::CVector2f uv;
};
struct SDrawVertNoTex
{
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zeus::CVector4f pos;
zeus::CColor color;
};
struct SDrawUniform
{
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zeus::CColor moduColor;
};
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void CLineRendererShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CLineRenderer& renderer,
boo::ITexture* texture,
bool additive)
{
boo::IShaderPipeline* pipeline = nullptr;
if (texture)
{
if (additive)
pipeline = m_texAdditive;
else
pipeline = m_texAlpha;
}
else
{
if (additive)
pipeline = m_noTexAdditive;
else
pipeline = m_noTexAlpha;
}
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m_bindFactory->BuildShaderDataBinding(ctx, renderer, pipeline, texture);
}
CLineRenderer::CLineRenderer(EPrimitiveMode mode, u32 maxVerts, boo::ITexture* texture, bool additive)
: m_mode(mode), m_maxVerts(maxVerts)
{
if (maxVerts < 2)
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{
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LineRendererLog.report(logvisor::Fatal, _S("maxVerts < 2, maxVerts = %i"), maxVerts);
return;
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}
m_textured = texture != nullptr;
u32 maxTriVerts;
switch (mode)
{
case EPrimitiveMode::Lines:
maxTriVerts = maxVerts * 3;
break;
case EPrimitiveMode::LineStrip:
maxTriVerts = maxVerts * 2;
break;
case EPrimitiveMode::LineLoop:
maxTriVerts = maxVerts * 2 + 2;
break;
}
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m_gfxToken = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
m_vertBuf = ctx.newDynamicBuffer(boo::BufferUse::Vertex,
texture ? sizeof(SDrawVertTex) : sizeof(SDrawVertNoTex),
maxTriVerts);
m_uniformBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(SDrawUniform), 1);
CLineRendererShaders::BuildShaderDataBinding(ctx, *this, texture, additive);
return true;
});
}
static rstl::reserved_vector<SDrawVertTex, 256> g_StaticLineVertsTex;
static rstl::reserved_vector<SDrawVertNoTex, 256> g_StaticLineVertsNoTex;
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static zeus::CVector2f IntersectLines(const zeus::CVector2f& pa1, const zeus::CVector2f& pa2,
const zeus::CVector2f& pb1, const zeus::CVector2f& pb2)
{
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zeus::CVector2f pa1mpa2 = pa1 - pa2;
zeus::CVector2f pb1mpb2 = pb1 - pb2;
float denom = pa1mpa2.x * pb1mpb2.y - pa1mpa2.y * pb1mpb2.x;
float numt1 = pa1.x * pa2.y - pa1.y * pa2.x;
float numt2 = pb1.x * pb2.y - pb1.y * pb2.x;
return {(numt1 * pb1mpb2.x - pa1mpa2.x * numt2) / denom,
(numt1 * pb1mpb2.y - pa1mpa2.y * numt2) / denom};
}
void CLineRenderer::Reset()
{
m_nextVert = 0;
m_final = false;
if (m_textured)
g_StaticLineVertsTex.clear();
else
g_StaticLineVertsNoTex.clear();
}
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void CLineRenderer::AddVertex(const zeus::CVector3f& position, const zeus::CColor& color, float width,
const zeus::CVector2f& uv)
{
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if (m_final || !m_shaderBind || m_nextVert >= m_maxVerts)
return;
float adjWidth = width / 480.f;
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zeus::CVector3f projPt = CGraphics::ProjectModelPointToViewportSpace(position);
if (m_mode == EPrimitiveMode::LineLoop)
{
if (m_nextVert == 0)
{
m_firstPos = projPt;
m_secondPos = projPt;
m_firstUV = uv;
m_firstColor = color;
m_firstWidth = adjWidth;
}
else if (m_nextVert == 1)
{
m_secondPos = projPt;
}
}
if (m_nextVert > 1)
{
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zeus::CVector2f dva = (m_lastPos - m_lastPos2).toVec2f();
if (!dva.canBeNormalized())
dva = {0.f, 1.f};
dva = dva.normalized().perpendicularVector() * m_lastWidth;
dva.x /= CGraphics::g_ProjAspect;
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zeus::CVector2f dvb = (projPt - m_lastPos).toVec2f();
if (!dvb.canBeNormalized())
dvb = {0.f, 1.f};
dvb = dvb.normalized().perpendicularVector() * m_lastWidth;
dvb.x /= CGraphics::g_ProjAspect;
if (m_textured)
{
if (m_mode == EPrimitiveMode::Lines)
{
if (m_nextVert & 1)
{
g_StaticLineVertsTex.push_back(g_StaticLineVertsTex.back());
g_StaticLineVertsTex.push_back({m_lastPos + dvb, m_lastColor, m_lastUV});
g_StaticLineVertsTex.push_back(g_StaticLineVertsTex.back());
g_StaticLineVertsTex.push_back({m_lastPos - dvb, m_lastColor, m_lastUV});
}
else
{
g_StaticLineVertsTex.push_back({m_lastPos + dva, m_lastColor, m_lastUV});
g_StaticLineVertsTex.push_back({m_lastPos - dva, m_lastColor, m_lastUV});
}
}
else
{
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zeus::CVector3f intersect1 = IntersectLines(m_lastPos2.toVec2f() + dva, m_lastPos.toVec2f() + dva,
m_lastPos.toVec2f() + dvb, projPt.toVec2f() + dvb);
intersect1.z = m_lastPos.z;
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zeus::CVector3f intersect2 = IntersectLines(m_lastPos2.toVec2f() - dva, m_lastPos.toVec2f() - dva,
m_lastPos.toVec2f() - dvb, projPt.toVec2f() - dvb);
intersect2.z = m_lastPos.z;
g_StaticLineVertsTex.push_back({intersect1, m_lastColor, m_lastUV});
g_StaticLineVertsTex.push_back({intersect2, m_lastColor, m_lastUV});
}
}
else
{
if (m_mode == EPrimitiveMode::Lines)
{
if (m_nextVert & 1)
{
g_StaticLineVertsNoTex.push_back(g_StaticLineVertsNoTex.back());
g_StaticLineVertsNoTex.push_back({m_lastPos + dvb, m_lastColor});
g_StaticLineVertsNoTex.push_back(g_StaticLineVertsNoTex.back());
g_StaticLineVertsNoTex.push_back({m_lastPos - dvb, m_lastColor});
}
else
{
g_StaticLineVertsNoTex.push_back({m_lastPos + dva, m_lastColor});
g_StaticLineVertsNoTex.push_back({m_lastPos - dva, m_lastColor});
}
}
else
{
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zeus::CVector3f intersect1 = IntersectLines(m_lastPos2.toVec2f() + dva, m_lastPos.toVec2f() + dva,
m_lastPos.toVec2f() + dvb, projPt.toVec2f() + dvb);
intersect1.z = m_lastPos.z;
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zeus::CVector3f intersect2 = IntersectLines(m_lastPos2.toVec2f() - dva, m_lastPos.toVec2f() - dva,
m_lastPos.toVec2f() - dvb, projPt.toVec2f() - dvb);
intersect2.z = m_lastPos.z;
g_StaticLineVertsNoTex.push_back({intersect1, m_lastColor});
g_StaticLineVertsNoTex.push_back({intersect2, m_lastColor});
}
}
}
else if (m_nextVert == 1)
{
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zeus::CVector2f dv = (projPt - m_lastPos).toVec2f();
if (!dv.canBeNormalized())
dv = {0.f, 1.f};
dv = dv.normalized().perpendicularVector() * m_lastWidth;
dv.x /= CGraphics::g_ProjAspect;
if (m_textured)
{
g_StaticLineVertsTex.push_back({m_lastPos + dv, m_lastColor, m_lastUV});
g_StaticLineVertsTex.push_back({m_lastPos - dv, m_lastColor, m_lastUV});
}
else
{
g_StaticLineVertsNoTex.push_back({m_lastPos + dv, m_lastColor});
g_StaticLineVertsNoTex.push_back({m_lastPos - dv, m_lastColor});
}
}
m_lastPos2 = m_lastPos;
m_lastPos = projPt;
m_lastUV = uv;
m_lastColor = color;
m_lastWidth = adjWidth;
++m_nextVert;
}
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void CLineRenderer::Render(const zeus::CColor& moduColor)
{
if (!m_final && m_nextVert > 1)
{
if (m_mode == EPrimitiveMode::LineLoop)
{
{
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zeus::CVector2f dva = (m_lastPos - m_lastPos2).toVec2f();
if (!dva.canBeNormalized())
dva = {0.f, 1.f};
dva = dva.normalized().perpendicularVector() * m_lastWidth;
dva.x /= CGraphics::g_ProjAspect;
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zeus::CVector2f dvb = (m_firstPos - m_lastPos).toVec2f();
if (!dvb.canBeNormalized())
dvb = {0.f, 1.f};
dvb = dvb.normalized().perpendicularVector() * m_lastWidth;
dvb.x /= CGraphics::g_ProjAspect;
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zeus::CVector3f intersect1 = IntersectLines(m_lastPos2.toVec2f() + dva, m_lastPos.toVec2f() + dva,
m_lastPos.toVec2f() + dvb, m_firstPos.toVec2f() + dvb);
intersect1.z = m_lastPos.z;
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zeus::CVector3f intersect2 = IntersectLines(m_lastPos2.toVec2f() - dva, m_lastPos.toVec2f() - dva,
m_lastPos.toVec2f() - dvb, m_firstPos.toVec2f() - dvb);
intersect2.z = m_lastPos.z;
if (m_textured)
{
g_StaticLineVertsTex.push_back({intersect1, m_lastColor, m_lastUV});
g_StaticLineVertsTex.push_back({intersect2, m_lastColor, m_lastUV});
}
else
{
g_StaticLineVertsNoTex.push_back({intersect1, m_lastColor});
g_StaticLineVertsNoTex.push_back({intersect2, m_lastColor});
}
}
{
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zeus::CVector2f dva = (m_firstPos - m_lastPos).toVec2f();
if (!dva.canBeNormalized())
dva = {0.f, 1.f};
dva = dva.normalized().perpendicularVector() * m_firstWidth;
dva.x /= CGraphics::g_ProjAspect;
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zeus::CVector2f dvb = (m_secondPos - m_firstPos).toVec2f();
if (!dvb.canBeNormalized())
dvb = {0.f, 1.f};
dvb = dvb.normalized().perpendicularVector() * m_firstWidth;
dvb.x /= CGraphics::g_ProjAspect;
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zeus::CVector3f intersect1 = IntersectLines(m_lastPos.toVec2f() + dva, m_firstPos.toVec2f() + dva,
m_firstPos.toVec2f() + dvb, m_secondPos.toVec2f() + dvb);
intersect1.z = m_firstPos.z;
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zeus::CVector3f intersect2 = IntersectLines(m_lastPos.toVec2f() - dva, m_firstPos.toVec2f() - dva,
m_firstPos.toVec2f() - dvb, m_secondPos.toVec2f() - dvb);
intersect2.z = m_firstPos.z;
if (m_textured)
{
g_StaticLineVertsTex.push_back({intersect1, m_firstColor, m_firstUV});
g_StaticLineVertsTex.push_back({intersect2, m_firstColor, m_firstUV});
}
else
{
g_StaticLineVertsNoTex.push_back({intersect1, m_firstColor});
g_StaticLineVertsNoTex.push_back({intersect2, m_firstColor});
}
}
}
else
{
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zeus::CVector2f dv = (m_lastPos - m_lastPos2).toVec2f();
if (!dv.canBeNormalized())
dv = {0.f, 1.f};
dv = dv.normalized().perpendicularVector() * m_lastWidth;
dv.x /= CGraphics::g_ProjAspect;
if (m_textured)
{
if (m_mode == EPrimitiveMode::Lines && (m_nextVert & 1))
{}
else
{
g_StaticLineVertsTex.push_back({m_lastPos + dv, m_lastColor, m_lastUV});
g_StaticLineVertsTex.push_back({m_lastPos - dv, m_lastColor, m_lastUV});
}
}
else
{
if (m_mode == EPrimitiveMode::Lines && (m_nextVert & 1))
{}
else
{
g_StaticLineVertsNoTex.push_back({m_lastPos + dv, m_lastColor});
g_StaticLineVertsNoTex.push_back({m_lastPos - dv, m_lastColor});
}
}
}
m_final = true;
}
SDrawUniform uniformData = {moduColor};
m_uniformBuf->load(&uniformData, sizeof(SDrawUniform));
if (m_textured)
{
m_vertBuf->load(g_StaticLineVertsTex.data(), sizeof(SDrawVertTex) * g_StaticLineVertsTex.size());
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CGraphics::SetShaderDataBinding(m_shaderBind);
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CGraphics::DrawArray(0, g_StaticLineVertsTex.size());
}
else
{
m_vertBuf->load(g_StaticLineVertsNoTex.data(), sizeof(SDrawVertNoTex) * g_StaticLineVertsNoTex.size());
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CGraphics::SetShaderDataBinding(m_shaderBind);
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CGraphics::DrawArray(0, g_StaticLineVertsNoTex.size());
}
}
}