metaforce/Runtime/Character/CAnimationDatabaseGame.hpp

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#pragma once
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#include "CAnimationDatabase.hpp"
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namespace urde {
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class CAnimation;
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class CAnimationDatabaseGame final : public CAnimationDatabase {
std::vector<std::shared_ptr<IMetaAnim>> x10_anims;
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public:
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CAnimationDatabaseGame(const std::vector<CAnimation>& anims);
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const std::shared_ptr<IMetaAnim>& GetMetaAnim(s32 idx) const;
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u32 GetNumMetaAnims() const;
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const char* GetMetaAnimName(s32 idx) const;
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void GetAllUniquePrimitives(std::vector<CPrimitive>& primsOut) const;
void GetUniquePrimitivesFromMetaAnim(std::set<CPrimitive>& primsOut, std::string_view name) const;
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};
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} // namespace urde