metaforce/Runtime/GuiSys/CSplashScreen.cpp

72 lines
2.2 KiB
C++
Raw Normal View History

2016-09-13 05:36:21 +00:00
#include "CSplashScreen.hpp"
#include "CArchitectureMessage.hpp"
#include "CArchitectureQueue.hpp"
#include "CSimplePool.hpp"
#include "GameGlobalObjects.hpp"
2018-12-08 05:30:43 +00:00
namespace urde {
2016-09-13 05:36:21 +00:00
2018-12-08 05:30:43 +00:00
static const char* SplashTextures[]{"TXTR_NintendoLogo", "TXTR_RetroLogo", "TXTR_DolbyLogo"};
2016-09-13 05:36:21 +00:00
CSplashScreen::CSplashScreen(ESplashScreen which)
2018-12-08 05:30:43 +00:00
: CIOWin("SplashScreen")
, x14_which(which)
, m_quad(EFilterType::Blend, g_SimplePool->GetObj(SplashTextures[int(which)])) {}
2016-09-13 05:36:21 +00:00
2018-12-08 05:30:43 +00:00
CIOWin::EMessageReturn CSplashScreen::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue) {
switch (msg.GetType()) {
case EArchMsgType::TimerTick: {
if (!x25_textureLoaded) {
if (!m_quad.GetTex().IsLoaded())
return EMessageReturn::Exit;
x25_textureLoaded = true;
}
2016-09-13 05:36:21 +00:00
2018-12-08 05:30:43 +00:00
float dt = MakeMsg::GetParmTimerTick(msg).x4_parm;
x18_splashTimeout -= dt;
2016-09-13 05:36:21 +00:00
2018-12-08 05:30:43 +00:00
if (x18_splashTimeout <= 0.f) {
/* HACK: If we're not compiling with Intel's IPP library we want to skip the Dolby Pro Logic II logo
* This is purely a URDE addition and does not reflect retro's intentions. - Phil
*/
#if INTEL_IPP
2018-12-08 05:30:43 +00:00
if (x14_which != ESplashScreen::Dolby)
#else
2018-12-08 05:30:43 +00:00
if (x14_which != ESplashScreen::Retro)
#endif
2018-12-08 05:30:43 +00:00
queue.Push(MakeMsg::CreateCreateIOWin(EArchMsgTarget::IOWinManager, 9999, 9999,
std::make_shared<CSplashScreen>(ESplashScreen(int(x14_which) + 1))));
return EMessageReturn::RemoveIOWinAndExit;
2016-09-13 05:36:21 +00:00
}
2018-12-08 05:30:43 +00:00
break;
}
default:
break;
}
return EMessageReturn::Exit;
2016-09-13 05:36:21 +00:00
}
2018-12-08 05:30:43 +00:00
void CSplashScreen::Draw() const {
if (!x25_textureLoaded)
return;
2016-09-13 05:36:21 +00:00
2018-12-08 05:30:43 +00:00
zeus::CColor color;
if (x14_which == ESplashScreen::Nintendo)
color = zeus::CColor{0.86f, 0.f, 0.f, 1.f};
2016-09-13 05:36:21 +00:00
2018-12-08 05:30:43 +00:00
if (x18_splashTimeout > 1.5f)
color.a() = 1.f - (x18_splashTimeout - 1.5f) * 2.f;
else if (x18_splashTimeout < 0.5f)
color.a() = x18_splashTimeout * 2.f;
2016-09-13 05:36:21 +00:00
2018-12-08 05:30:43 +00:00
zeus::CRectangle rect;
2019-01-23 07:52:19 +00:00
rect.size.x() = m_quad.GetTex()->GetWidth() / (480.f * g_Viewport.aspect);
2018-12-08 05:30:43 +00:00
rect.size.y() = m_quad.GetTex()->GetHeight() / 480.f;
rect.position.x() = 0.5f - rect.size.x() / 2.f;
rect.position.y() = 0.5f - rect.size.y() / 2.f;
2016-09-14 05:54:09 +00:00
2018-12-08 05:30:43 +00:00
const_cast<CTexturedQuadFilterAlpha&>(m_quad).draw(color, 1.f, rect);
2016-09-13 05:36:21 +00:00
}
2018-12-08 05:30:43 +00:00
} // namespace urde