2016-08-14 21:11:44 +00:00
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#ifndef _DNAMP1_CTWEAKGUNRES_HPP_
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#define _DNAMP1_CTWEAKGUNRES_HPP_
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#include "../../DNACommon/Tweaks/ITweakGunRes.hpp"
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namespace DataSpec
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{
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namespace DNAMP1
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{
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2017-08-27 03:02:18 +00:00
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struct CTweakGunRes final : ITweakGunRes
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2016-08-14 21:11:44 +00:00
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{
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DECL_YAML
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String<-1> m_gunMotion;
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String<-1> m_grappleArm;
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String<-1> m_rightHand;
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String<-1> m_powerBeam;
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String<-1> m_iceBeam;
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String<-1> m_waveBeam;
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String<-1> m_plasmaBeam;
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String<-1> m_phazonBeam;
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String<-1> m_holoTransition;
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String<-1> m_bombSet;
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String<-1> m_bombExplode;
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String<-1> m_powerBombExplode;
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String<-1> m_powerBeamWp;
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String<-1> m_powerBallWp;
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String<-1> m_iceBeamWp;
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String<-1> m_iceBallWp;
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String<-1> m_waveBeamWp;
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String<-1> m_waveBallWp;
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String<-1> m_plasmaBeamWp;
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String<-1> m_plasmaBallWp;
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String<-1> m_phazonBeamWp;
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String<-1> m_phazonBallWp;
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String<-1> m_powerMuzzle;
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String<-1> m_iceMuzzle;
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String<-1> m_waveMuzzle;
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String<-1> m_plasmaMuzzle;
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String<-1> m_phazonMuzzle;
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String<-1> m_powerCharge;
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String<-1> m_iceCharge;
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String<-1> m_waveCharge;
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String<-1> m_plasmaCharge;
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String<-1> m_phazonCharge;
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String<-1> m_powerAuxMuzzle;
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String<-1> m_iceAuxMuzzle;
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String<-1> m_waveAuxMuzzle;
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String<-1> m_plasmaAuxMuzzle;
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String<-1> m_phazonAuxMuzzle;
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String<-1> m_grappleSegment;
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String<-1> m_grappleClaw;
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String<-1> m_grappleHit;
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String<-1> m_grappleMuzzle;
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String<-1> m_grappleSwoosh;
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const std::string& GetGunMotion() const { return m_gunMotion; }
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const std::string& GetGrappleArm() const { return m_grappleArm; }
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const std::string& GetRightHand() const { return m_rightHand; }
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const std::string& GetPowerBeam() const { return m_powerBeam; }
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const std::string& GetIceBeam() const { return m_iceBeam; }
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const std::string& GetWaveBeam() const { return m_waveBeam; }
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const std::string& GetPlasmaBeam() const { return m_plasmaBeam; }
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const std::string& GetPhazonBeam() const { return m_phazonBeam; }
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const std::string& GetHoloTransition() const { return m_holoTransition; }
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const std::string& GetBombSet() const { return m_bombSet; }
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const std::string& GetBombExplode() const { return m_bombExplode; }
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const std::string& GetPowerBombExplode() const { return m_powerBombExplode; }
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2016-09-18 23:47:48 +00:00
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const std::string& GetWeapon(size_t idx, bool ball) const { return (&m_powerBeamWp)[idx * 2 + ball]; }
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const std::string& GetMuzzleParticle(size_t idx) const { return (&m_powerMuzzle)[idx]; }
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const std::string& GetChargeParticle(size_t idx) const { return (&m_powerCharge)[idx]; }
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const std::string& GetAuxMuzzleParticle(size_t idx) const { return (&m_powerAuxMuzzle)[idx]; }
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2016-08-14 21:11:44 +00:00
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const std::string& GetGrappleSegmentParticle() const { return m_grappleSegment; }
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const std::string& GetGrappleClawParticle() const { return m_grappleClaw; }
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const std::string& GetGrappleHitParticle() const { return m_grappleHit; }
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const std::string& GetGrappleMuzzleParticle() const { return m_grappleMuzzle; }
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const std::string& GetGrappleSwooshParticle() const { return m_grappleSwoosh; }
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2016-08-31 20:43:41 +00:00
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CTweakGunRes() = default;
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CTweakGunRes(athena::io::IStreamReader& in) { read(in); }
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2016-08-14 21:11:44 +00:00
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};
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}
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}
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#endif // _DNAMP1_CTWEAKGUNRES_HPP_
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