metaforce/Runtime/World/CPlayer.hpp

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#ifndef __URDE_CPLAYER_HPP__
#define __URDE_CPLAYER_HPP__
#include "CPhysicsActor.hpp"
#include "zeus/CAABox.hpp"
#include "zeus/CTransform.hpp"
namespace urde
{
class CMaterialList;
class CMorphBall;
class CPlayer : public CPhysicsActor
{
std::unique_ptr<CMorphBall> x768_morphball;
public:
CPlayer(TUniqueId, const zeus::CTransform&, const zeus::CAABox&, unsigned int,
const zeus::CVector3f&, float, float, float, float, const CMaterialList&);
};
}
#endif // __URDE_CPLAYER_HPP__