2016-04-27 19:59:38 +00:00
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#ifndef CSCRIPTACTORROTATE_HPP
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#define CSCRIPTACTORROTATE_HPP
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#include "CEntity.hpp"
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#include "zeus/CTransform.hpp"
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namespace urde
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{
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class CScriptActorRotate : public CEntity
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{
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zeus::CVector3f x34_rotation;
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float x40_;
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float x44_;
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std::map<TUniqueId, zeus::CTransform> x48_actors;
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2016-12-19 18:27:58 +00:00
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union {
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2016-04-27 19:59:38 +00:00
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struct
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{
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bool x58_24_ : 1;
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bool x58_25_ : 1;
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bool x58_26_ : 1;
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bool x58_27_ : 1;
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};
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u32 dummy = 0;
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};
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2016-12-19 18:27:58 +00:00
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2016-04-27 19:59:38 +00:00
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public:
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2016-12-19 18:27:58 +00:00
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CScriptActorRotate(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CVector3f&, float, bool, bool,
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bool);
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2016-04-27 19:59:38 +00:00
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};
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}
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#endif // CSCRIPTACTORROTATE_HPP
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