2016-04-17 02:50:45 +00:00
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#ifndef __URDE_CSCRIPTWATER_HPP__
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#define __URDE_CSCRIPTWATER_HPP__
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2016-04-20 05:44:08 +00:00
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#include "CScriptTrigger.hpp"
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2016-11-20 21:53:15 +00:00
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#include "CFluidPlaneCPU.hpp"
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2016-04-17 02:50:45 +00:00
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namespace urde
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{
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2016-04-20 05:44:08 +00:00
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class CDamageInfo;
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class CFluidUVMotion;
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class CScriptWater : public CScriptTrigger
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2016-04-17 02:50:45 +00:00
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{
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2016-11-20 21:53:15 +00:00
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private:
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static const float kSplashScales[6];
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u32 x150_ = 0;
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std::unique_ptr<CFluidPlaneCPU> x1b4_;
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zeus::CVector3f x1b8_;
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float x1f4_;
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float x1f8_ = 0.f;
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zeus::CVector3f x1d4_;
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std::vector<std::pair<TUniqueId, bool>> x200_waterInhabitants;
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u32 x210_;
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float x214_;
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float x218_;
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float x21c_;
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float x220_;
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float x224_;
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zeus::CColor x228_;
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u32 x22c_;
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u32 x230_;
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u32 x234_;
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u32 x238_;
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u32 x248_;
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u32 x24c_;
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bool x25c_;
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s16 x260_;
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s16 x262_;
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u32 x264_ = 0;
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TLockedToken<CParticleGen> x268_splashEffects[5];
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s16 x29c_splashSounds[5];
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2016-04-20 05:44:08 +00:00
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public:
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2016-11-20 21:53:15 +00:00
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CScriptWater(CStateManager&, TUniqueId, const std::string& name, const CEntityInfo&, const zeus::CVector3f&,
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const zeus::CAABox&, CDamageInfo const&, zeus::CVector3f&, ETriggerFlags, bool, bool, ResId, ResId, ResId, ResId,
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ResId, ResId, ResId, const zeus::CVector3f&, float, float, float, bool, CFluidPlane::EFluidType, bool,
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float, const CFluidUVMotion&, float, float, float, float, float, float, float, float,
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const zeus::CColor&, const zeus::CColor&, ResId, ResId, ResId, ResId, ResId, s32, s32, s32, s32, s32,
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float, u32, float, float, float, float, float, float, float, float, const zeus::CColor&, ResId, float,
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float, float, u32, u32, bool, s32, s32, const u32*);
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2016-04-17 02:50:45 +00:00
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2016-11-20 21:53:15 +00:00
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void Think(float, CStateManager&);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void PreRender(const zeus::CFrustum&, const CStateManager&);
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
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void Render(const CStateManager&) const;
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void Touch(CActor &, CStateManager &);
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void CalculateRenderBounds();
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zeus::CAABox GetSortingBounds(const CStateManager&) const;
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void RenderSurface();
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EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&, CWeaponMode&,
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int);
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void UpdateSplashInhabitants(CStateManager&);
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s16 GetSplashSound(float) const;
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const TLockedToken<CParticleGen>& GetSplashEffect(float) const;
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float GetSplashEffectScale(float) const;
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u32 GetSplashIndex(float) const;
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void FluidPlane();
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zeus::CPlane GetWRSurfacePlane() const;
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float GetSurfaceZ() const;
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bool IsMorphing() const;
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void SetMorphing(bool);
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zeus::CColor GetSplashColor() const;
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void SetFrustumPlanes(const zeus::CFrustum& frustum);
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const zeus::CFrustum& GetFrustumPlanes() const;
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};
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2016-04-17 02:50:45 +00:00
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}
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#endif // __URDE_CSCRIPTWATER_HPP__
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