metaforce/Runtime/Character/CPOINode.cpp

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#include "Runtime/Character/CPOINode.hpp"
#include "Runtime/Character/CAnimSourceReader.hpp"
#include "Runtime/Character/CBoolPOINode.hpp"
#include "Runtime/Character/CInt32POINode.hpp"
#include "Runtime/Character/CParticlePOINode.hpp"
#include "Runtime/Character/CSoundPOINode.hpp"
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namespace urde {
CPOINode::CPOINode(std::string_view name, EPOIType type, const CCharAnimTime& time, s32 index, bool unique,
float weight, s32 e, s32 f)
: x4_(1)
, x8_name(name)
, x18_type(type)
, x1c_time(time)
, x24_index(index)
, x28_unique(unique)
, x2c_weight(weight)
, x30_charIdx(e)
, x34_flags(f) {}
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CPOINode::CPOINode(CInputStream& in)
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: x4_(in.readUint16Big())
, x8_name(in.readString())
, x18_type(EPOIType(in.readUint16Big()))
, x1c_time(in)
, x24_index(in.readInt32Big())
, x28_unique(in.readBool())
, x2c_weight(in.readFloatBig())
, x30_charIdx(in.readInt32Big())
, x34_flags(in.readInt32Big()) {}
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bool CPOINode::operator>(const CPOINode& other) const { return x1c_time < other.x1c_time; }
bool CPOINode::operator<(const CPOINode& other) const { return x1c_time > other.x1c_time; }
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template <class T>
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u32 _getPOIList(const CCharAnimTime& time, T* listOut, u32 capacity, u32 iterator, u32 unk1,
const std::vector<T>& stream, const CCharAnimTime& curTime, const IAnimSourceInfo& animInfo,
u32 passedCount) {
u32 ret = 0;
if (animInfo.HasPOIData() && stream.size()) {
CCharAnimTime dur = animInfo.GetAnimationDuration();
CCharAnimTime targetTime = curTime + time;
if (targetTime >= dur)
targetTime = dur;
if (passedCount >= stream.size())
return ret;
CCharAnimTime nodeTime = stream[passedCount].GetTime();
while (passedCount < stream.size() && nodeTime <= targetTime) {
u32 idx = iterator + ret;
if (idx < capacity) {
listOut[idx] = T::CopyNodeMinusStartTime(stream[passedCount], curTime);
++ret;
}
++passedCount;
if (passedCount < stream.size())
nodeTime = stream[passedCount].GetTime();
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}
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}
return ret;
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}
template <class T>
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u32 _getPOIList(const CCharAnimTime& time, T* listOut, u32 capacity, u32 iterator, u32 unk1,
const std::vector<T>& stream, const CCharAnimTime& curTime) {
u32 ret = 0;
CCharAnimTime targetTime = curTime + time;
for (u32 it = iterator; it < stream.size(); ++it) {
CCharAnimTime nodeTime = stream[it].GetTime();
if (nodeTime > targetTime)
return ret;
u32 idx = iterator + ret;
if (nodeTime >= curTime && idx < capacity) {
listOut[idx] = T::CopyNodeMinusStartTime(stream[it], curTime);
++ret;
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}
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}
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return ret;
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}
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template u32 _getPOIList<CBoolPOINode>(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator,
u32 unk1, const std::vector<CBoolPOINode>& stream, const CCharAnimTime& curTime,
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const IAnimSourceInfo& animInfo, u32 passedCount);
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template u32 _getPOIList<CBoolPOINode>(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator,
u32 unk1, const std::vector<CBoolPOINode>& stream, const CCharAnimTime& curTime);
template u32 _getPOIList<CInt32POINode>(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator,
u32 unk1, const std::vector<CInt32POINode>& stream,
const CCharAnimTime& curTime, const IAnimSourceInfo& animInfo, u32 passedCount);
template u32 _getPOIList<CInt32POINode>(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator,
u32 unk1, const std::vector<CInt32POINode>& stream,
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const CCharAnimTime& curTime);
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template u32 _getPOIList<CParticlePOINode>(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity,
u32 iterator, u32 unk1, const std::vector<CParticlePOINode>& stream,
const CCharAnimTime& curTime, const IAnimSourceInfo& animInfo,
u32 passedCount);
template u32 _getPOIList<CParticlePOINode>(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity,
u32 iterator, u32 unk1, const std::vector<CParticlePOINode>& stream,
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const CCharAnimTime& curTime);
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template u32 _getPOIList<CSoundPOINode>(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator,
u32 unk1, const std::vector<CSoundPOINode>& stream,
const CCharAnimTime& curTime, const IAnimSourceInfo& animInfo, u32 passedCount);
template u32 _getPOIList<CSoundPOINode>(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator,
u32 unk1, const std::vector<CSoundPOINode>& stream,
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const CCharAnimTime& curTime);
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} // namespace urde