metaforce/Runtime/Character/CSequenceHelper.cpp

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#include "Runtime/Character/CSequenceHelper.hpp"
#include "Runtime/Character/CAnimSysContext.hpp"
#include "Runtime/Character/CBoolPOINode.hpp"
#include "Runtime/Character/CInt32POINode.hpp"
#include "Runtime/Character/CParticlePOINode.hpp"
#include "Runtime/Character/CSoundPOINode.hpp"
#include "Runtime/Character/CTreeUtils.hpp"
#include "Runtime/Character/IMetaAnim.hpp"
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namespace urde {
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CSequenceFundamentals::CSequenceFundamentals(const CSteadyStateAnimInfo& ssInfo,
const std::vector<CBoolPOINode>& boolNodes,
const std::vector<CInt32POINode>& int32Nodes,
const std::vector<CParticlePOINode>& particleNodes,
const std::vector<CSoundPOINode>& soundNodes)
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: x0_ssInfo(ssInfo)
, x18_boolNodes(boolNodes)
, x28_int32Nodes(int32Nodes)
, x38_particleNodes(particleNodes)
, x48_soundNodes(soundNodes) {}
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CSequenceHelper::CSequenceHelper(const std::shared_ptr<CAnimTreeNode>& a, const std::shared_ptr<CAnimTreeNode>& b,
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const CAnimSysContext& animCtx)
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: x0_animCtx(animCtx) {
x10_treeNodes.reserve(2);
x10_treeNodes.push_back(a);
x10_treeNodes.push_back(b);
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}
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CSequenceHelper::CSequenceHelper(const std::vector<std::shared_ptr<IMetaAnim>>& nodes, const CAnimSysContext& animCtx)
: x0_animCtx(animCtx) {
x10_treeNodes.reserve(nodes.size());
for (const std::shared_ptr<IMetaAnim>& meta : nodes)
x10_treeNodes.push_back(meta->GetAnimationTree(animCtx, CMetaAnimTreeBuildOrders::NoSpecialOrders()));
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}
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CSequenceFundamentals CSequenceHelper::ComputeSequenceFundamentals() {
CCharAnimTime duration;
zeus::CVector3f offset;
std::vector<CBoolPOINode> boolNodes;
std::vector<CInt32POINode> int32Nodes;
std::vector<CParticlePOINode> particleNodes;
std::vector<CSoundPOINode> soundNodes;
if (x10_treeNodes.size() > 0) {
std::shared_ptr<CAnimTreeNode> node = CAnimTreeNode::Cast(x10_treeNodes[0]->Clone());
for (size_t i = 0; i < x10_treeNodes.size(); ++i) {
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CBoolPOINode boolNodeArr[64];
u32 numBools = node->GetBoolPOIList(CCharAnimTime::Infinity(), boolNodeArr, 64, 0, 0);
boolNodes.reserve(boolNodes.size() + numBools);
for (u32 j = 0; j < numBools; ++j) {
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CBoolPOINode& n = boolNodeArr[j];
n.SetTime(n.GetTime() + duration);
boolNodes.push_back(n);
}
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CInt32POINode int32NodeArr[64];
u32 numInt32s = node->GetInt32POIList(CCharAnimTime::Infinity(), int32NodeArr, 64, 0, 0);
int32Nodes.reserve(int32Nodes.size() + numInt32s);
for (u32 j = 0; j < numInt32s; ++j) {
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CInt32POINode& n = int32NodeArr[j];
n.SetTime(n.GetTime() + duration);
int32Nodes.push_back(n);
}
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CParticlePOINode particleNodeArr[64];
u32 numParticles = node->GetParticlePOIList(CCharAnimTime::Infinity(), particleNodeArr, 64, 0, 0);
particleNodes.reserve(particleNodes.size() + numParticles);
for (u32 j = 0; j < numParticles; ++j) {
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CParticlePOINode& n = particleNodeArr[j];
n.SetTime(n.GetTime() + duration);
particleNodes.push_back(n);
}
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CSoundPOINode soundNodeArr[64];
u32 numSounds = node->GetSoundPOIList(CCharAnimTime::Infinity(), soundNodeArr, 64, 0, 0);
soundNodes.reserve(soundNodes.size() + numSounds);
for (u32 j = 0; j < numSounds; ++j) {
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CSoundPOINode& n = soundNodeArr[j];
n.SetTime(n.GetTime() + duration);
soundNodes.push_back(n);
}
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duration += node->VGetTimeRemaining();
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CCharAnimTime remTime = node->VGetTimeRemaining();
while (!remTime.EqualsZero() && !remTime.EpsilonZero()) {
SAdvancementResults res = node->VAdvanceView(remTime);
auto simp = node->Simplified();
if (simp)
node = CAnimTreeNode::Cast(std::move(*simp));
// CCharAnimTime prevRemTime = remTime;
remTime = res.x0_remTime;
/* This was originally accumulating uninitialized register values (stack variable misuse?) */
offset += res.x8_deltas.x0_posDelta;
}
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if (i < x10_treeNodes.size() - 1) {
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node = CTreeUtils::GetTransitionTree(node, CAnimTreeNode::Cast(x10_treeNodes[i + 1]->Clone()), x0_animCtx);
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}
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}
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}
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return {{false, duration, offset}, boolNodes, int32Nodes, particleNodes, soundNodes};
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}
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} // namespace urde