metaforce/Runtime/Character/CParticlePOINode.cpp

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#include "CParticlePOINode.hpp"
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#include "CAnimSourceReader.hpp"
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namespace urde {
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CParticlePOINode::CParticlePOINode() : CPOINode("root", EPOIType::Particle, CCharAnimTime(), -1, false, 1.f, -1, 0) {}
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CParticlePOINode::CParticlePOINode(CInputStream& in) : CPOINode(in), x38_data(in) {}
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CParticlePOINode CParticlePOINode::CopyNodeMinusStartTime(const CParticlePOINode& node,
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const CCharAnimTime& startTime) {
CParticlePOINode ret = node;
ret.x1c_time -= startTime;
return ret;
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}
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} // namespace urde