metaforce/Runtime/Character/IMetaAnim.cpp

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#include "IMetaAnim.hpp"
#include "CCharAnimTime.hpp"
#include "IAnimReader.hpp"
#include "CBoolPOINode.hpp"
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#include "CAnimTreeNode.hpp"
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namespace urde {
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std::shared_ptr<CAnimTreeNode> IMetaAnim::GetAnimationTree(const CAnimSysContext& animSys,
const CMetaAnimTreeBuildOrders& orders) const {
if (orders.x44_singleAdvance) {
std::shared_ptr<CAnimTreeNode> tree = VGetAnimationTree(animSys, CMetaAnimTreeBuildOrders::NoSpecialOrders());
if (orders.x44_singleAdvance->IsTime() || orders.x44_singleAdvance->IsString()) {
CCharAnimTime time = GetTime(*orders.x44_singleAdvance, *tree);
AdvanceAnim(*tree, time);
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}
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return tree;
}
return VGetAnimationTree(animSys, CMetaAnimTreeBuildOrders::NoSpecialOrders());
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}
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void IMetaAnim::AdvanceAnim(IAnimReader& anim, const CCharAnimTime& dt) {
CCharAnimTime remDt = dt;
while (remDt > CCharAnimTime()) {
SAdvancementResults res = anim.VAdvanceView(remDt);
remDt = res.x0_remTime;
}
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}
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CCharAnimTime IMetaAnim::GetTime(const CPreAdvanceIndicator& ind, const IAnimReader& anim) {
if (ind.IsTime())
return ind.GetTime();
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CBoolPOINode nodes[64];
CCharAnimTime rem = anim.VGetTimeRemaining();
u32 count = anim.VGetBoolPOIList(rem, nodes, 64, 0, 0);
const char* cmpStr = ind.GetString();
for (u32 i = 0; i < count; ++i) {
CBoolPOINode& node = nodes[i];
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if (node.GetString() != cmpStr || !node.GetValue())
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continue;
return node.GetTime();
}
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return {};
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}
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} // namespace urde