2018-10-07 03:42:33 +00:00
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#pragma once
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2016-04-25 05:46:28 +00:00
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2019-09-23 19:00:23 +00:00
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#include <vector>
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#include "Runtime/CToken.hpp"
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#include "Runtime/GCNTypes.hpp"
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#include "Runtime/IObj.hpp"
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#include "Runtime/IObjFactory.hpp"
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#include "Runtime/IOStreams.hpp"
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#include "Runtime/World/CAiFuncMap.hpp"
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2016-04-25 05:46:28 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde {
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class CAiState;
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class CStateManager;
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class CAiTrigger {
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CAiTriggerFunc x0_func;
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float xc_arg = 0.f;
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CAiTrigger* x10_andTrig = nullptr;
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CAiState* x14_state = nullptr;
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bool x18_lNot = false;
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public:
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CAiTrigger() = default;
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CAiTrigger* GetAnd() const { return x10_andTrig; }
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CAiState* GetState() const { return x14_state; }
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bool CallFunc(CStateManager& mgr, CAi& ai) const {
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if (x0_func) {
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bool ret = (ai.*x0_func)(mgr, xc_arg);
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return x18_lNot == !ret;
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}
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return true;
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}
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void Setup(CAiTriggerFunc func, bool lnot, float arg, CAiTrigger* andTrig) {
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x0_func = func;
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x18_lNot = lnot;
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xc_arg = arg;
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x10_andTrig = andTrig;
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}
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void Setup(CAiTriggerFunc func, bool lnot, float arg, CAiState* state) {
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x0_func = func;
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x18_lNot = lnot;
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xc_arg = arg;
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x14_state = state;
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}
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};
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class CAiState {
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friend class CStateMachineState;
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CAiStateFunc x0_func;
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char xc_name[32] = {};
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u32 x2c_numTriggers;
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CAiTrigger* x30_firstTrigger;
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public:
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CAiState(CAiStateFunc func, const char* name) {
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x0_func = func;
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strncpy(xc_name, name, 31);
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}
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s32 GetNumTriggers() const { return x2c_numTriggers; }
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CAiTrigger* GetTrig(s32 i) const { return &x30_firstTrigger[i]; }
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const char* GetName() const { return xc_name; }
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void SetTriggers(CAiTrigger* triggers) { x30_firstTrigger = triggers; }
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void SetNumTriggers(s32 numTriggers) { x2c_numTriggers = numTriggers; }
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void CallFunc(CStateManager& mgr, CAi& ai, EStateMsg msg, float delta) const {
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if (x0_func)
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(ai.*x0_func)(mgr, msg, delta);
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}
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};
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class CStateMachine {
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std::vector<CAiState> x0_states;
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std::vector<CAiTrigger> x10_triggers;
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public:
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explicit CStateMachine(CInputStream& in);
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s32 GetStateIndex(std::string_view state) const;
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const std::vector<CAiState>& GetStateVector() const { return x0_states; }
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};
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class CStateMachineState {
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friend class CPatterned;
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const CStateMachine* x0_machine = nullptr;
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CAiState* x4_state = nullptr;
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float x8_time = 0.f;
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float xc_random = 0.f;
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float x10_delay = 0.f;
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float x14_;
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union {
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struct {
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bool x18_24_codeTrigger : 1;
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};
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u32 dummy = 0;
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};
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public:
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CStateMachineState() = default;
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CAiState* GetActorState() const { return x4_state; }
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void Update(CStateManager& mgr, CAi& ai, float delta);
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void SetState(CStateManager&, CAi&, s32);
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void SetState(CStateManager&, CAi&, const CStateMachine*, std::string_view);
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const std::vector<CAiState>* GetStateVector() const;
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void Setup(const CStateMachine* machine);
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void SetDelay(float delay) { x10_delay = delay; }
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float GetTime() const { return x8_time; }
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float GetRandom() const { return xc_random; }
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float GetDelay() const { return x10_delay; }
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2018-12-13 07:39:16 +00:00
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void SetCodeTrigger() { x18_24_codeTrigger = true; }
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const char* GetName() const {
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if (x4_state)
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return x4_state->GetName();
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return nullptr;
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}
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};
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2018-05-02 00:43:31 +00:00
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CFactoryFnReturn FAiFiniteStateMachineFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& vparms,
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CObjectReference*);
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} // namespace urde
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