metaforce/specter/lib/Button.cpp

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#include <LogVisor/LogVisor.hpp>
#include "Specter/Button.hpp"
#include "Specter/ViewResources.hpp"
#include "Specter/RootView.hpp"
namespace Specter
{
static LogVisor::LogModule Log("Specter::Button");
void Button::Resources::init(boo::IGraphicsDataFactory* factory, const ThemeData& theme)
{
}
Button::Button(ViewResources& res, View& parentView,
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IButtonBinding* controlBinding, const std::string& text,
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Style style, RectangleConstraint constraint)
: Button(res, parentView, controlBinding, text, res.themeData().uiText(), style, constraint) {}
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Button::Button(ViewResources& res, View& parentView,
IButtonBinding* controlBinding, const std::string& text,
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const Zeus::CColor& textColor, Style style,
RectangleConstraint constraint)
: Control(res, parentView, controlBinding),
m_style(style), m_textColor(textColor), m_textStr(text), m_constraint(constraint)
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{
m_vertsBinding.initSolid(res, 28, m_viewVertBlockBuf);
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commitResources(res);
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if (style == Style::Block)
{
m_verts[0].m_color = res.themeData().button1Inactive();
m_verts[1].m_color = res.themeData().button2Inactive();
m_verts[2].m_color = res.themeData().button1Inactive();
m_verts[3].m_color = res.themeData().button2Inactive();
m_verts[4].m_color = res.themeData().button2Inactive();
for (int i=5 ; i<28 ; ++i)
m_verts[i].m_color = res.themeData().button2Inactive();
m_vertsBinding.load(m_verts, sizeof(SolidShaderVert) * 28);
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}
else
{
for (int i=0 ; i<4 ; ++i)
m_verts[i].m_color = Zeus::CColor::skClear;
m_vertsBinding.load(m_verts, sizeof(SolidShaderVert) * 4);
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}
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m_text.reset(new TextView(res, *this, res.m_mainFont, TextView::Alignment::Center));
setText(m_textStr);
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}
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void Button::setText(const std::string &text)
{
setText(text, m_textColor);
}
void Button::setText(const std::string& text, const Zeus::CColor& textColor)
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{
m_textStr = text;
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m_textColor = textColor;
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m_text->typesetGlyphs(text, textColor);
float pf = rootView().viewRes().pixelFactor();
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float width, height;
if (m_style == Style::Block)
{
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std::pair<int,int> constraint = m_constraint.solve(m_text->nominalWidth() + 12 * pf, 20 * pf);
width = constraint.first;
height = constraint.second;
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m_verts[0].m_pos.assign(1, height+1, 0);
m_verts[1].m_pos.assign(1, 1, 0);
m_verts[2].m_pos.assign(width+1, height+1, 0);
m_verts[3].m_pos.assign(width+1, 1, 0);
m_verts[4].m_pos.assign(width+1, 1, 0);
m_verts[5].m_pos.assign(1, height+1, 0);
m_verts[6].m_pos.assign(1, height+1, 0);
m_verts[7].m_pos.assign(0, height+1, 0);
m_verts[8].m_pos.assign(1, 1, 0);
m_verts[9].m_pos.assign(0, 1, 0);
m_verts[10].m_pos.assign(0, 1, 0);
m_verts[11].m_pos.assign(width+2, height+1, 0);
m_verts[12].m_pos.assign(width+2, height+1, 0);
m_verts[13].m_pos.assign(width+1, height+1, 0);
m_verts[14].m_pos.assign(width+2, 1, 0);
m_verts[15].m_pos.assign(width+1, 1, 0);
m_verts[16].m_pos.assign(width+1, 1, 0);
m_verts[17].m_pos.assign(1, height+2, 0);
m_verts[18].m_pos.assign(1, height+2, 0);
m_verts[19].m_pos.assign(1, height+1, 0);
m_verts[20].m_pos.assign(width+1, height+2, 0);
m_verts[21].m_pos.assign(width+1, height+1, 0);
m_verts[22].m_pos.assign(width+1, height+1, 0);
m_verts[23].m_pos.assign(1, 1, 0);
m_verts[24].m_pos.assign(1, 1, 0);
m_verts[25].m_pos.assign(1, 0, 0);
m_verts[26].m_pos.assign(width+1, 1, 0);
m_verts[27].m_pos.assign(width+1, 0, 0);
m_vertsBinding.load(m_verts, sizeof(SolidShaderVert) * 28);
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}
else
{
width = m_text->nominalWidth();
height = 10 * pf;
m_verts[0].m_pos.assign(1*pf, -1*pf, 0);
m_verts[1].m_pos.assign(1*pf, -2*pf, 0);
m_verts[2].m_pos.assign(width, -1*pf, 0);
m_verts[3].m_pos.assign(width, -2*pf, 0);
m_vertsBinding.load(m_verts, sizeof(SolidShaderVert) * 4);
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}
m_nomWidth = width;
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m_nomHeight = height;
}
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void Button::colorGlyphs(const Zeus::CColor& newColor)
{
m_textColor = newColor;
m_text->colorGlyphs(newColor);
}
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void Button::setInactive()
{
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if (m_style == Style::Block)
{
m_verts[0].m_color = rootView().themeData().button1Inactive();
m_verts[1].m_color = rootView().themeData().button2Inactive();
m_verts[2].m_color = rootView().themeData().button1Inactive();
m_verts[3].m_color = rootView().themeData().button2Inactive();
m_verts[4].m_color = rootView().themeData().button2Inactive();
m_vertsBinding.load(m_verts, sizeof(SolidShaderVert) * 28);
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}
else
{
for (int i=0 ; i<4 ; ++i)
m_verts[i].m_color = Zeus::CColor::skClear;
m_vertsBinding.load(m_verts, sizeof(SolidShaderVert) * 4);
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m_text->colorGlyphs(m_textColor);
}
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}
void Button::setHover()
{
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if (m_style == Style::Block)
{
m_verts[0].m_color = rootView().themeData().button1Hover();
m_verts[1].m_color = rootView().themeData().button2Hover();
m_verts[2].m_color = rootView().themeData().button1Hover();
m_verts[3].m_color = rootView().themeData().button2Hover();
m_verts[4].m_color = rootView().themeData().button2Hover();
m_vertsBinding.load(m_verts, sizeof(SolidShaderVert) * 28);
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}
else
{
for (int i=0 ; i<4 ; ++i)
m_verts[i].m_color = m_textColor;
m_vertsBinding.load(m_verts, sizeof(SolidShaderVert) * 4);
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m_text->colorGlyphs(m_textColor);
}
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}
void Button::setPressed()
{
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if (m_style == Style::Block)
{
m_verts[0].m_color = rootView().themeData().button1Press();
m_verts[1].m_color = rootView().themeData().button2Press();
m_verts[2].m_color = rootView().themeData().button1Press();
m_verts[3].m_color = rootView().themeData().button2Press();
m_verts[4].m_color = rootView().themeData().button2Press();
m_vertsBinding.load(m_verts, sizeof(SolidShaderVert) * 28);
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}
else
{
for (int i=0 ; i<4 ; ++i)
m_verts[i].m_color = m_textColor;
m_vertsBinding.load(m_verts, sizeof(SolidShaderVert) * 4);
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m_text->colorGlyphs(m_textColor);
}
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}
void Button::setDisabled()
{
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if (m_style == Style::Block)
{
m_verts[0].m_color = rootView().themeData().button1Disabled();
m_verts[1].m_color = rootView().themeData().button2Disabled();
m_verts[2].m_color = rootView().themeData().button1Disabled();
m_verts[3].m_color = rootView().themeData().button2Disabled();
m_verts[4].m_color = rootView().themeData().button2Disabled();
m_vertsBinding.load(m_verts, sizeof(SolidShaderVert) * 28);
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}
else
{
for (int i=0 ; i<4 ; ++i)
m_verts[i].m_color = Zeus::CColor::skClear;
m_vertsBinding.load(m_verts, sizeof(SolidShaderVert) * 4);
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Zeus::CColor dimText = m_textColor;
dimText[3] *= 0.5;
m_text->colorGlyphs(dimText);
}
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}
void Button::mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
{
Control::mouseDown(coord, button, mod);
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m_pressed = true;
setPressed();
if (m_controlBinding && dynamic_cast<IButtonBinding*>(m_controlBinding))
static_cast<IButtonBinding&>(*m_controlBinding).down(this, coord);
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}
void Button::mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
{
Control::mouseUp(coord, button, mod);
if (m_pressed)
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{
if (m_controlBinding && dynamic_cast<IButtonBinding*>(m_controlBinding))
static_cast<IButtonBinding&>(*m_controlBinding).up(this, coord);
if (m_hovered)
{
Log.report(LogVisor::Info, "button '%s' activated", m_textStr.c_str());
if (m_controlBinding && dynamic_cast<IButtonBinding*>(m_controlBinding))
static_cast<IButtonBinding&>(*m_controlBinding).activated(this, coord);
}
m_pressed = false;
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}
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if (m_hovered)
setHover();
else
setInactive();
}
void Button::mouseEnter(const boo::SWindowCoord& coord)
{
Control::mouseEnter(coord);
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m_hovered = true;
if (m_pressed)
setPressed();
else
setHover();
}
void Button::mouseLeave(const boo::SWindowCoord& coord)
{
Control::mouseLeave(coord);
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m_hovered = false;
setInactive();
}
void Button::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
{
View::resized(root, sub);
boo::SWindowRect textRect = sub;
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float pf = rootView().viewRes().pixelFactor();
if (m_style == Style::Block)
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textRect.location[1] += 7 * pf;
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textRect.location[0] += m_nomWidth / 2;
textRect.size[0] = m_nomWidth;
textRect.size[1] = m_nomHeight;
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m_text->resized(root, textRect);
}
void Button::draw(boo::IGraphicsCommandQueue* gfxQ)
{
View::draw(gfxQ);
gfxQ->setShaderDataBinding(m_vertsBinding);
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gfxQ->setDrawPrimitive(boo::Primitive::TriStrips);
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if (m_style == Style::Block)
gfxQ->draw(0, 28);
else
gfxQ->draw(0, 4);
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m_text->draw(gfxQ);
}
}