metaforce/Runtime/MP1/CPauseScreen.hpp

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#ifndef __URDE_CPAUSESCREEN_HPP__
#define __URDE_CPAUSESCREEN_HPP__
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#include "CInGameGuiManager.hpp"
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namespace urde
{
namespace MP1
{
class CPauseScreen
{
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union
{
struct
{
bool x50_24_ : 1;
bool x50_25_ : 1;
};
u32 _dummy = 0;
};
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public:
CPauseScreen();
bool CheckLoadComplete();
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void OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr);
bool GetX50_25() const { return x50_25_; }
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};
}
}
#endif // __URDE_CPAUSESCREEN_HPP__