2017-02-12 03:17:18 +00:00
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#ifndef __URDE_CPAUSESCREEN_HPP__
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#define __URDE_CPAUSESCREEN_HPP__
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2017-02-18 02:19:50 +00:00
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#include "CInGameGuiManager.hpp"
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2017-02-12 03:17:18 +00:00
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namespace urde
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{
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namespace MP1
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{
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class CPauseScreen
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{
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2017-02-18 02:19:50 +00:00
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union
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{
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struct
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{
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bool x50_24_ : 1;
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bool x50_25_ : 1;
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};
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u32 _dummy = 0;
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};
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2017-02-12 03:17:18 +00:00
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public:
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CPauseScreen();
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bool CheckLoadComplete();
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2017-02-18 02:19:50 +00:00
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void OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr);
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bool GetX50_25() const { return x50_25_; }
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2017-02-12 03:17:18 +00:00
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};
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}
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}
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#endif // __URDE_CPAUSESCREEN_HPP__
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