metaforce/Runtime/Weapon/CGSComboFire.hpp

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#ifndef __URDE_CGSCOMBOFIRE_HPP__
#define __URDE_CGSCOMBOFIRE_HPP__
#include "RetroTypes.hpp"
namespace urde
{
class CAnimData;
class CStateManager;
class CGSComboFire
{
float x0_timeRemaining = 0.f;
u32 x4_ = -1;
u32 x8_ = -1;
u32 xc_ = -1;
union
{
struct
{
bool x10_24_ : 1;
bool x10_25_ : 1;
};
u8 _dummy = 0;
};
public:
bool IsComboOver() const;
s32 GetLoopState() const;
void SetLoopState(s32);
void SetIdle(bool);
void GetGunId() const;
bool Update(CAnimData&, float, CStateManager&);
void SetAnim(CAnimData&, s32, s32, CStateManager&, float);
};
}
#endif // __URDE_CGSCOMBOFIRE_HPP__