metaforce/Runtime/MP1/CCredits.hpp

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#pragma once
#include "Runtime/CIOWin.hpp"
#include "Runtime/CToken.hpp"
#include "Runtime/Audio/CStaticAudioPlayer.hpp"
#include "Runtime/Camera/CCameraFilter.hpp"
#include "zeus/CVector2i.hpp"
namespace metaforce {
class CGuiTextSupport;
class CStringTable;
class CRasterFont;
class CMoviePlayer;
struct CFinalInput;
namespace MP1 {
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class CCredits : public CIOWin {
u32 x14_ = 0;
TLockedToken<CStringTable> x18_creditsTable;
TLockedToken<CRasterFont> x20_creditsFont;
std::unique_ptr<CMoviePlayer> x28_;
std::unique_ptr<CStaticAudioPlayer> x2c_;
std::vector<std::pair<std::unique_ptr<CGuiTextSupport>, zeus::CVector2i>> x30_text;
int x44_textSupport = 0;
float x48_ = 0.f;
float x4c_ = 0.f;
float x50_ = 8.f;
float x54_;
float x58_ = 0.f;
bool x5c_24_ : 1 = false;
bool x5c_25_ : 1 = false;
bool x5c_26_ : 1 = false;
bool x5c_27_ : 1 = true;
bool x5c_28_ : 1 = false;
void DrawVideo();
void DrawText();
static void DrawText(CGuiTextSupport&, const zeus::CVector3f& translation);
public:
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CCredits();
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) override;
bool GetIsContinueDraw() const override { return false; }
void Draw() override;
EMessageReturn Update(float, CArchitectureQueue& queue);
EMessageReturn ProcessUserInput(const CFinalInput& input);
};
} // namespace MP1
} // namespace metaforce