metaforce/Runtime/CGameAllocator.cpp

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#include "CGameAllocator.hpp"
namespace urde
{
logvisor::Module AllocLog("urde::CGameAllocator");
std::vector<CGameAllocator::SAllocationDescription> CGameAllocator::m_allocations;
u8* CGameAllocator::Alloc(size_t len)
{
size_t roundedLen = ROUND_UP_64(len + sizeof(SChunkDescription));
for (SAllocationDescription& alloc : m_allocations)
{
/* We need to supply enough room for allocation information */
if (alloc.freeOffset + roundedLen < alloc.allocSize)
{
u8* ptr = alloc.memptr.get() + alloc.freeOffset;
SChunkDescription* chunkInfo = reinterpret_cast<SChunkDescription*>(ptr);
*chunkInfo = SChunkDescription();
chunkInfo->parent = &alloc;
chunkInfo->len = len;
alloc.freeOffset += roundedLen;
return ptr + sizeof(SChunkDescription);
}
}
/* 1MiB minimum allocation to prevent constantly allocating small amounts of memory */
size_t allocSz = len;
if (allocSz < (1 * 1024 * 1024 * 1024))
allocSz = 1 * 1024 * 1024 * 1024;
/* Pad size to allow for allocation information */
allocSz = ROUND_UP_64(allocSz + sizeof(SChunkDescription));
m_allocations.emplace_back();
m_allocations.back().memptr.reset(new u8[allocSz]);
u8* ptr = m_allocations.back().memptr.get();
m_allocations.back().allocSize = allocSz;
m_allocations.back().freeOffset += roundedLen;
SChunkDescription* chunkInfo = reinterpret_cast<SChunkDescription*>(ptr);
*chunkInfo = SChunkDescription();
chunkInfo->parent = &m_allocations.back();
chunkInfo->len = len;
return ptr + sizeof(SChunkDescription);
}
void CGameAllocator::Free(u8* ptr)
{
SChunkDescription* info = reinterpret_cast<SChunkDescription*>(ptr - sizeof(SChunkDescription));
if (info->magic != 0xE8E8E8E8 || info->sentinal != 0xEFEFEFEF)
{
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AllocLog.report(logvisor::Fatal, _SYS_STR("Invalid chunk description, memory corruption!"));
return;
}
SAllocationDescription& alloc = *info->parent;
size_t roundedLen = ROUND_UP_32(info->len + sizeof(SChunkDescription));
alloc.freeOffset -= roundedLen;
/* Invalidate chunk allocation descriptor */
memset(info, 0, ROUND_UP_64(info->len + sizeof(SChunkDescription)));
}
}