2018-10-07 03:42:33 +00:00
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#pragma once
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2017-03-20 05:09:53 +00:00
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#include "RetroTypes.hpp"
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#include "CToken.hpp"
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2017-10-25 07:47:49 +00:00
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#include "zeus/CColor.hpp"
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2017-03-20 05:09:53 +00:00
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namespace urde
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{
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class CTexture;
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class CActor;
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class CStateManager;
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class CVisorFlare
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{
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public:
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enum class EBlendMode
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{
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};
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class CFlareDef
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{
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TToken<CTexture> x0_tex;
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float x8_f1;
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float xc_f2;
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zeus::CColor x10_color;
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public:
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CFlareDef(const TToken<CTexture>& tex, float f1, float f2, const zeus::CColor& color)
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: x0_tex(tex), x8_f1(f1), xc_f2(f2), x10_color(color) { x0_tex.Lock(); }
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2017-07-07 12:23:20 +00:00
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TToken<CTexture> GetTexture() const;
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zeus::CColor GetColor() { return x10_color; }
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float GetScale() const;
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float GetPosition() const;
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2017-03-20 05:09:53 +00:00
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};
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private:
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EBlendMode x0_blendMode;
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std::vector<CFlareDef> x4_flareDefs;
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bool x14_b1;
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float x18_f1;
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float x1c_f2;
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float x20_f3;
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float x24_ = 0.f;
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float x28_ = 0.f;
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u32 x2c_w1;
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u32 x30_w2;
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public:
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CVisorFlare(EBlendMode blendMode, bool, float, float, float, u32, u32,
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const std::vector<CFlareDef>& flares);
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void Update(float dt, const zeus::CVector3f& pos, const CActor* act, CStateManager& mgr);
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void Render(const zeus::CVector3f& pos, const CStateManager& mgr) const;
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static std::experimental::optional<CFlareDef> LoadFlareDef(CInputStream& in);
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};
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}
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