2016-04-13 06:07:23 +00:00
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#ifndef __URDE_CGAMEOPTIONS_HPP__
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#define __URDE_CGAMEOPTIONS_HPP__
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2015-08-17 20:33:58 +00:00
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2015-08-31 03:44:42 +00:00
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#include "RetroTypes.hpp"
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2016-03-04 23:04:53 +00:00
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namespace urde
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2015-08-17 22:05:00 +00:00
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{
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2016-09-25 01:58:20 +00:00
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/** Options tracked persistently between game sessions */
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class CPersistentOptions
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{
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bool x0_[98] = {};
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bool x68_[64] = {};
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std::vector<std::pair<ResId, TEditorId>> xac_cinematicStates; /* (MLVL, Cinematic) */
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u32 xb0_ = 0;
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u32 xb4_ = 0;
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u32 xb8_ = 0;
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u32 xbc_ = 0;
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u32 xc0_ = 0;
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u32 xc4_ = 0;
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u32 xc8_ = 0;
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2016-12-16 23:05:29 +00:00
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u32 xcc_logScanCount = 0;
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2016-09-25 01:58:20 +00:00
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union
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{
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struct
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{
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2016-12-16 23:05:29 +00:00
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bool xd0_24_ : 1;
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bool xd0_25_hasHardMode : 1;
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bool xd0_26_hardModeBeat : 1;
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bool xd0_27_ : 1;
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bool xd0_28_hasFusion : 1;
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bool xd0_29_allItemsCollected : 1;
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2016-09-25 01:58:20 +00:00
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};
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u16 _dummy = 0;
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};
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public:
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CPersistentOptions() = default;
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CPersistentOptions(CBitStreamReader& stream);
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void SetCinematicState(ResId mlvlId, TEditorId cineId, bool state);
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2016-12-16 23:05:29 +00:00
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bool PlayerHasHardMode() const { return xd0_25_hasHardMode; }
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bool PlayerBeatHardMode() const { return xd0_26_hardModeBeat; }
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2016-12-16 04:35:49 +00:00
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bool PlayerHasFusion() const { return xd0_28_hasFusion; }
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2016-12-16 23:05:29 +00:00
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bool AllItemsCollected() const { return xd0_29_allItemsCollected; }
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u32 GetLogScanCount() const { return xcc_logScanCount; }
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2016-09-25 01:58:20 +00:00
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};
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/** Options tracked per game session */
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2015-08-17 20:33:58 +00:00
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class CGameOptions
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{
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2016-09-25 01:58:20 +00:00
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public:
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enum class ESoundMode
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{
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Mono,
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Stereo,
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Surround
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};
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private:
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bool x0_[64] = {};
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ESoundMode x44_soundMode = ESoundMode::Stereo;
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u32 x48_ = 4;
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u32 x4c_ = 0;
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u32 x50_ = 0;
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u32 x54_ = 0;
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u32 x58_ = 0x7f;
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2016-12-14 22:56:59 +00:00
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u32 x5c_musicVol = 0x7f;
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2016-09-25 01:58:20 +00:00
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u32 x60_ = 0xff;
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u32 x64_ = 0xff;
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union
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{
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struct
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{
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2016-12-16 23:05:29 +00:00
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bool x68_24_ : 1;
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bool x68_25_ : 1;
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bool x68_26_ : 1;
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bool x68_27_ : 1;
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bool x68_28_ : 1;
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2016-09-25 01:58:20 +00:00
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};
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u16 _dummy = 0;
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};
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u32 x70_ = 0;
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u32 x74_ = 0;
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u32 x78_ = 0;
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public:
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CGameOptions();
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CGameOptions(CBitStreamReader& stream);
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void InitSoundMode();
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2016-10-09 21:41:23 +00:00
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void PutTo(CBitStreamWriter& writer) const;
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2016-12-14 22:56:59 +00:00
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u32 GetMusicVolume() const { return x5c_musicVol; }
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2016-09-25 01:58:20 +00:00
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};
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class CHintOptions
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{
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public:
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enum class EHintState
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{
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Zero,
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One,
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Two
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};
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struct SHintState
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{
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EHintState x0_state = EHintState::Zero;
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float x4_time = 0.f;
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bool x8_flag = false;
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SHintState() = default;
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SHintState(EHintState state, float time, bool flag)
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: x0_state(state), x4_time(time), x8_flag(flag) {}
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};
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private:
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std::vector<SHintState> x0_hintStates;
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u32 x10_nextHintIdx = -1;
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public:
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CHintOptions() = default;
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CHintOptions(CBitStreamReader& stream);
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2016-10-09 21:41:23 +00:00
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void PutTo(CBitStreamWriter& writer) const;
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2015-08-17 20:33:58 +00:00
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};
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2015-08-17 22:05:00 +00:00
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}
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2016-04-13 06:07:23 +00:00
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#endif // __URDE_CGAMEOPTIONS_HPP__
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