metaforce/Runtime/AutoMapper/CMapWorld.cpp

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#include "CMapWorld.hpp"
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#include "CMapWorldInfo.hpp"
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#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
#include "World/CWorld.hpp"
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#include "CStateManager.hpp"
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namespace urde
{
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CMapWorld::CMapAreaData::CMapAreaData(CAssetId areaRes, EMapAreaList list, CMapAreaData* next)
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: x0_area(g_SimplePool->GetObj(SObjectTag{FOURCC('MAPA'), areaRes})), x10_list(list), x14_next(next)
{}
CMapWorld::CMapWorld(CInputStream& in)
{
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x10_listHeads.resize(3);
in.readUint32Big();
in.readUint32Big();
u32 areaCount = in.readUint32Big();
x0_areas.reserve(areaCount);
x20_traversed.resize(areaCount);
for (u32 i=0 ; i<areaCount ; ++i)
{
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CAssetId mapaId = in.readUint32Big();
x0_areas.emplace_back(mapaId, EMapAreaList::Unloaded,
x0_areas.empty() ? nullptr : &x0_areas.back());
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}
x10_listHeads[2] = &x0_areas.back();
}
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bool CMapWorld::IsMapAreaInBFSInfoVector(const CMapWorld::CMapAreaData* area,
const std::vector<CMapWorld::CMapAreaBFSInfo>& vec) const
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{
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for (const CMapWorld::CMapAreaBFSInfo& bfs : vec)
{
if (&x0_areas[bfs.GetAreaIndex()] == area)
return true;
}
return false;
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}
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void CMapWorld::SetWhichMapAreasLoaded(const IWorld& wld, int start, int count)
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{
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ClearTraversedFlags();
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std::vector<CMapAreaBFSInfo> bfsInfos;
bfsInfos.reserve(x0_areas.size());
DoBFS(wld, start, count, 9999.f, 9999.f, false, bfsInfos);
for (int i=0 ; i<2 ; ++i)
{
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for (CMapAreaData* data = x10_listHeads[i] ; data ;)
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{
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CMapAreaData* nextData = data->NextMapAreaData();
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if (!IsMapAreaInBFSInfoVector(data, bfsInfos))
{
data->Unlock();
MoveMapAreaToList(data, EMapAreaList::Unloaded);
}
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data = nextData;
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}
}
for (CMapAreaBFSInfo& bfs : bfsInfos)
{
CMapAreaData& data = x0_areas[bfs.GetAreaIndex()];
data.Lock();
if (data.GetContainingList() == EMapAreaList::Unloaded)
MoveMapAreaToList(&data, EMapAreaList::Loading);
}
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}
bool CMapWorld::IsMapAreasStreaming() const
{
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bool ret = false;
CMapAreaData* data = x10_listHeads[1];
while (data != nullptr)
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{
if (data->IsLoaded())
{
CMapAreaData* next = data->NextMapAreaData();
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const_cast<CMapWorld*>(this)->MoveMapAreaToList(data, EMapAreaList::Loaded);
data = next;
}
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else
{
data = data->NextMapAreaData();
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ret = true;
}
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}
return ret;
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}
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void CMapWorld::MoveMapAreaToList(CMapWorld::CMapAreaData* data, CMapWorld::EMapAreaList list)
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{
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CMapAreaData* last = nullptr;
for (CMapAreaData* head = x10_listHeads[int(data->GetContainingList())] ;;
last = head, head = head->NextMapAreaData())
{
if (head != data)
continue;
if (!last)
x10_listHeads[int(data->GetContainingList())] = head->NextMapAreaData();
else
last->SetNextMapArea(head->NextMapAreaData());
break;
}
data->SetNextMapArea(x10_listHeads[int(list)]);
data->SetContainingList(list);
x10_listHeads[int(list)] = data;
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}
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s32 CMapWorld::GetCurrentMapAreaDepth(const IWorld& wld, TAreaId aid) const
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{
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ClearTraversedFlags();
std::vector<CMapAreaBFSInfo> info;
info.reserve(x0_areas.size());
DoBFS(wld, aid, 9999, 9999.f, 9999.f, false, info);
if (info.empty())
return 0;
return info.back().GetDepth();
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}
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std::vector<int> CMapWorld::GetVisibleAreas(const IWorld& wld, const CMapWorldInfo& mwInfo) const
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{
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std::vector<int> ret;
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ret.reserve(x0_areas.size());
for (int i=0 ; i<x0_areas.size() ; ++i)
{
if (!IsMapAreaValid(wld, i, true))
continue;
const CMapArea* area = GetMapArea(i);
bool areaVis = mwInfo.IsAreaVisible(i);
bool worldVis = mwInfo.IsWorldVisible(i);
if (area->GetIsVisibleToAutoMapper(worldVis, areaVis))
ret.push_back(i);
}
return ret;
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}
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void CMapWorld::Draw(const CMapWorld::CMapWorldDrawParms& parms, int curArea, int otherArea,
float depth1, float depth2, bool inMapScreen) const
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{
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if (depth1 == 0.f && depth2 == 0.f)
return;
ClearTraversedFlags();
int areaDepth = std::ceil(std::max(depth1, depth2));
std::vector<CMapAreaBFSInfo> bfsInfos;
bfsInfos.reserve(x0_areas.size());
if (curArea != otherArea)
{
const_cast<CMapWorld*>(this)->x20_traversed[otherArea] = true;
DoBFS(parms.GetWorld(), curArea, areaDepth, depth1, depth2, true, bfsInfos);
float lowD1 = std::ceil(depth1 - 1.f);
float tmp;
if (depth1 == std::floor(depth1))
tmp = 0.f;
else
tmp = 1.f - std::fmod(depth1, 1.f);
float newD1 = lowD1 + tmp;
float lowD2 = std::ceil(depth2 - 1.f);
if (depth2 == std::floor(depth2))
tmp = 0.f;
else
tmp = 1.f - std::fmod(depth2, 1.f);
float newD2 = lowD2 + tmp;
int otherDepth = std::ceil(std::max(newD1, newD2));
if (parms.GetWorld().IGetAreaAlways(otherArea)->IIsActive())
{
const_cast<CMapWorld*>(this)->x20_traversed[otherArea] = false;
DoBFS(parms.GetWorld(), otherArea, otherDepth, newD1, newD2, true, bfsInfos);
}
}
else
{
DoBFS(parms.GetWorld(), curArea, areaDepth, depth1, depth2, true, bfsInfos);
}
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DrawAreas(parms, curArea, bfsInfos, inMapScreen);
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}
void CMapWorld::DoBFS(const IWorld& wld, int startArea, int areaCount,
float surfDepth, float outlineDepth,
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bool checkLoad, std::vector<CMapAreaBFSInfo>& bfsInfos) const
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{
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if (areaCount <= 0 || !IsMapAreaValid(wld, startArea, checkLoad))
return;
int size = bfsInfos.size();
bfsInfos.emplace_back(startArea, 1, surfDepth, outlineDepth);
const_cast<CMapWorld*>(this)->x20_traversed[startArea] = true;
for (; size != bfsInfos.size() ; ++size)
{
CMapAreaBFSInfo& testInfo = bfsInfos[size];
if (testInfo.GetDepth() == areaCount)
continue;
surfDepth = testInfo.GetSurfaceDrawDepth() - 1.f;
outlineDepth = testInfo.GetOutlineDrawDepth() - 1.f;
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const IGameArea* area = wld.IGetAreaAlways(testInfo.GetAreaIndex());
for (int i=0 ; i<area->IGetNumAttachedAreas() ; ++i)
{
TAreaId attId = area->IGetAttachedAreaId(i);
if (IsMapAreaValid(wld, attId, checkLoad) && !x20_traversed[attId])
{
bfsInfos.emplace_back(attId, testInfo.GetDepth() + 1, surfDepth, outlineDepth);
const_cast<CMapWorld*>(this)->x20_traversed[attId] = true;
}
}
}
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}
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bool CMapWorld::IsMapAreaValid(const IWorld& wld, int areaIdx, bool checkLoad) const
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{
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if (!wld.IGetAreaAlways(areaIdx)->IIsActive())
return false;
const CMapArea* mapa = GetMapArea(areaIdx);
if (checkLoad)
return mapa != nullptr;
return true;
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}
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void CMapWorld::DrawAreas(const CMapWorld::CMapWorldDrawParms& parms, int selArea,
const std::vector<CMapAreaBFSInfo>& bfsInfos, bool inMapScreen) const
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{
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// Alpha blend
// Line width 1
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int surfCount = 0;
int objCount = 0;
for (const CMapAreaBFSInfo& bfsInfo : bfsInfos)
{
const CMapArea* mapa = GetMapArea(bfsInfo.GetAreaIndex());
surfCount += mapa->GetNumSurfaces();
objCount += mapa->GetNumMappableObjects();
}
std::vector<CMapObjectSortInfo> sortInfos;
sortInfos.reserve(surfCount + objCount + (parms.GetIsSortDoorSurfaces() ? objCount * 6 : 0));
int playerArea = parms.GetStateManager().GetNextAreaId();
const CMapWorldInfo& mwInfo = parms.GetMapWorldInfo();
for (const CMapAreaBFSInfo& bfsInfo : bfsInfos)
{
int thisArea = bfsInfo.GetAreaIndex();
const CMapArea* mapa = GetMapArea(thisArea);
if (!mapa->GetIsVisibleToAutoMapper(mwInfo.IsWorldVisible(thisArea),
mwInfo.IsAreaVisible(thisArea)))
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continue;
float surfDepth = bfsInfo.GetSurfaceDrawDepth();
float outlineDepth = bfsInfo.GetOutlineDrawDepth();
if (surfDepth >= 1.f)
surfDepth = 1.f;
else if (surfDepth < 0.f)
surfDepth = 0.f;
else
surfDepth -= std::floor(surfDepth);
if (outlineDepth >= 1.f)
outlineDepth = 1.f;
else if (outlineDepth < 0.f)
outlineDepth = 0.f;
else
outlineDepth -= std::floor(outlineDepth);
float alphaSurf;
float alphaOutline;
const zeus::CColor* surfaceColor;
const zeus::CColor* outlineColor;
const zeus::CColor* surfacePlayerColor;
const zeus::CColor* outlinePlayerColor;
if (mwInfo.IsAreaVisted(thisArea))
{
alphaSurf = parms.GetAlphaSurfaceVisited();
alphaOutline = parms.GetAlphaOutlineVisited();
surfaceColor = &g_tweakAutoMapper->GetSurfaceVisitedColor();
outlineColor = &g_tweakAutoMapper->GetOutlineVisitedColor();
surfacePlayerColor = &g_tweakAutoMapper->GetSurfaceSelectVisitedColor();
outlinePlayerColor = &g_tweakAutoMapper->GetOutlineSelectVisitedColor();
}
else
{
alphaSurf = parms.GetAlphaSurfaceUnvisited();
alphaOutline = parms.GetAlphaOutlineUnvisited();
surfaceColor = &g_tweakAutoMapper->GetSurfaceUnvisitedColor();
outlineColor = &g_tweakAutoMapper->GetOutlineUnvisitedColor();
surfacePlayerColor = &g_tweakAutoMapper->GetSurfaceSelectUnvisitedColor();
outlinePlayerColor = &g_tweakAutoMapper->GetOutlineSelectUnvisitedColor();
}
zeus::CColor hintFlashColor =
zeus::CColor::lerp(zeus::CColor::skClear, zeus::CColor{1.f, 1.f, 1.f, 0.f},
parms.GetHintAreaFlashIntensity());
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zeus::CColor finalSurfColor, finalOutlineColor;
if (thisArea == selArea && inMapScreen)
{
finalSurfColor = *surfacePlayerColor + hintFlashColor;
finalOutlineColor = *outlinePlayerColor + hintFlashColor;
}
else
{
finalSurfColor = *surfaceColor;
finalSurfColor.a = surfDepth * alphaSurf;
finalOutlineColor = *outlineColor;
finalOutlineColor.a = outlineDepth * alphaOutline;
}
if ((selArea != playerArea || parms.GetHintAreaFlashIntensity() == 0.f) &&
playerArea == thisArea && this == parms.GetStateManager().GetWorld()->GetMapWorld())
{
float pulse = parms.GetPlayerAreaFlashIntensity();
const zeus::CColor& flashCol = g_tweakAutoMapper->GetAreaFlashPulseColor();
finalSurfColor = zeus::CColor::lerp(finalSurfColor, flashCol, pulse);
finalOutlineColor = zeus::CColor::lerp(finalOutlineColor, flashCol, pulse);
}
zeus::CTransform modelView = parms.GetCameraTransform().inverse() *
mapa->GetAreaPostTransform(parms.GetWorld(), thisArea);
for (int i=0 ; i<mapa->GetNumSurfaces() ; ++i)
{
const CMapArea::CMapAreaSurface& surf = mapa->GetSurface(i);
zeus::CVector3f pos = modelView * surf.GetCenterPosition();
sortInfos.emplace_back(pos.y, thisArea, CMapObjectSortInfo::EObjectCode::Surface, i,
finalSurfColor, finalOutlineColor);
}
int i = 0;
int si = 0;
for (; i<mapa->GetNumMappableObjects() ; ++i, si+=6)
{
const CMappableObject& obj = mapa->GetMappableObject(i);
if (!obj.IsVisibleToAutoMapper(mwInfo.IsWorldVisible(thisArea), mwInfo))
continue;
bool doorType = CMappableObject::IsDoorType(obj.GetType());
if (doorType)
{
if (!mwInfo.IsAreaVisible(thisArea))
continue;
if (parms.GetIsSortDoorSurfaces())
{
for (int s=0 ; s<6 ; ++s)
{
zeus::CVector3f center = obj.BuildSurfaceCenterPoint(s);
zeus::CVector3f pos = modelView *
(CMapArea::GetAreaPostTranslate(parms.GetWorld(), thisArea) + center);
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sortInfos.emplace_back(pos.y, thisArea, CMapObjectSortInfo::EObjectCode::DoorSurface, si+s,
zeus::CColor{1.f, 0.f, 1.f, 1.f}, zeus::CColor{1.f, 0.f, 1.f, 1.f});
}
continue;
}
}
zeus::CVector3f pos = modelView * (obj.GetTransform().origin +
CMapArea::GetAreaPostTranslate(parms.GetWorld(), thisArea));
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sortInfos.emplace_back(pos.y, thisArea, doorType ? CMapObjectSortInfo::EObjectCode::Door :
CMapObjectSortInfo::EObjectCode::Object,
i, zeus::CColor{1.f, 0.f, 1.f, 1.f}, zeus::CColor{1.f, 0.f, 1.f, 1.f});
}
}
std::sort(sortInfos.begin(), sortInfos.end(),
[](const CMapObjectSortInfo& a, const CMapObjectSortInfo& b)
{
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return a.GetZDistance() > b.GetZDistance();
});
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int lastAreaIdx = -1;
CMapObjectSortInfo::EObjectCode lastType = CMapObjectSortInfo::EObjectCode::Invalid;
for (const CMapObjectSortInfo& info : sortInfos)
{
const CMapArea* mapa = GetMapArea(info.GetAreaIndex());
zeus::CTransform areaPostXf = mapa->GetAreaPostTransform(parms.GetWorld(), info.GetAreaIndex());
if (info.GetObjectCode() == CMapObjectSortInfo::EObjectCode::Surface)
{
const CMapArea::CMapAreaSurface& surf = mapa->GetSurface(info.GetLocalObjectIndex());
zeus::CColor color(std::max(0.f, (-parms.GetCameraTransform().basis[1]).dot(
areaPostXf.rotate(surf.GetNormal()))) * g_tweakAutoMapper->GetMapSurfaceNormColorLinear() +
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g_tweakAutoMapper->GetMapSurfaceNormColorConstant());
color *= info.GetSurfaceColor();
if (lastAreaIdx != info.GetAreaIndex() || lastType != CMapObjectSortInfo::EObjectCode::Surface)
CGraphics::SetModelMatrix(parms.GetPlaneProjectionTransform() * areaPostXf);
surf.Draw(mapa->GetVertices(), color, info.GetOutlineColor(), parms.GetOutlineWidthScale());
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lastAreaIdx = info.GetAreaIndex();
lastType = info.GetObjectCode();
}
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}
for (const CMapObjectSortInfo& info : sortInfos)
{
const CMapArea* mapa = GetMapArea(info.GetAreaIndex());
if (info.GetObjectCode() == CMapObjectSortInfo::EObjectCode::Door ||
info.GetObjectCode() == CMapObjectSortInfo::EObjectCode::Object)
{
const CMappableObject& mapObj = mapa->GetMappableObject(info.GetLocalObjectIndex());
zeus::CTransform objXf =
zeus::CTransform::Translate(CMapArea::GetAreaPostTranslate(parms.GetWorld(), info.GetAreaIndex())) *
mapObj.GetTransform();
if (info.GetObjectCode() == CMapObjectSortInfo::EObjectCode::Door)
{
CGraphics::SetModelMatrix(parms.GetPlaneProjectionTransform() * objXf);
}
else
{
CGraphics::SetModelMatrix(parms.GetPlaneProjectionTransform() * objXf *
zeus::CTransform(parms.GetCameraTransform().buildMatrix3f() *
zeus::CMatrix3f(parms.GetObjectScale())));
}
mapObj.Draw(selArea, mwInfo, parms.GetAlpha(), lastType != info.GetObjectCode());
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lastType = info.GetObjectCode();
}
else if (info.GetObjectCode() == CMapObjectSortInfo::EObjectCode::DoorSurface)
{
const CMappableObject& mapObj = mapa->GetMappableObject(info.GetLocalObjectIndex() / 6);
zeus::CTransform objXf = parms.GetPlaneProjectionTransform() *
zeus::CTransform::Translate(CMapArea::GetAreaPostTranslate(
parms.GetWorld(), info.GetAreaIndex())) * mapObj.GetTransform();
CGraphics::SetModelMatrix(objXf);
mapObj.DrawDoorSurface(selArea, mwInfo, parms.GetAlpha(), info.GetLocalObjectIndex() % 6,
lastType != info.GetObjectCode());
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lastType = info.GetObjectCode();
}
}
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}
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struct Support
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{
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int x0_;
int x4_[3];
};
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struct Circle2
{
zeus::CVector2f x0_point;
float x8_radiusSq;
};
struct Circle
{
zeus::CVector2f x0_point;
float x8_radius;
Circle(const Circle2& circ2)
: x0_point(circ2.x0_point), x8_radius(std::sqrt(circ2.x8_radiusSq)) {}
};
static Circle2 ExactCircle1(const zeus::CVector2f* a)
{
return {*a, 0.f};
}
static Circle2 ExactCircle2(const zeus::CVector2f* a, const zeus::CVector2f* b)
{
Circle2 ret = {};
ret.x0_point = 0.5f * (*a + *b);
ret.x8_radiusSq = (*b - *a).magSquared() * 0.25f;
return ret;
}
static Circle2 ExactCircle3(const zeus::CVector2f* a, const zeus::CVector2f* b, const zeus::CVector2f* c)
{
Circle2 ret = {};
zeus::CVector2f d1 = *b - *a;
zeus::CVector2f d2 = *c - *a;
float cross = d1.cross(d2);
zeus::CVector2f magVec(d1.magSquared() * 0.5f, d2.magSquared() * 0.5f);
if (std::fabs(cross) > 0.01f)
{
zeus::CVector2f tmp((d2.y * magVec.x - d1.y * magVec.y) / cross,
(d1.x * magVec.y - d2.x * magVec.x) / cross);
ret.x0_point = *a + tmp;
ret.x8_radiusSq = tmp.magSquared();
}
else
{
ret.x8_radiusSq = FLT_MAX;
}
return ret;
}
static bool PointInsideCircle(const zeus::CVector2f& point, const Circle2& circ, float& intersect)
{
intersect = (point - circ.x0_point).magSquared() - circ.x8_radiusSq;
return intersect <= 0.f;
}
static Circle2 UpdateSupport1(int idx, zeus::CVector2f** list, Support& support)
{
Circle2 ret = ExactCircle2(list[support.x4_[0]], list[idx]);
support.x0_ = 2;
support.x4_[1] = idx;
return ret;
}
static Circle2 UpdateSupport2(int idx, zeus::CVector2f** list, Support& support)
{
Circle2 circs[3] = {};
float intersect;
int circIdx = -1;
float minRad = FLT_MAX;
circs[0] = ExactCircle2(list[support.x4_[0]], list[idx]);
if (PointInsideCircle(*list[support.x4_[1]], circs[0], intersect))
{
minRad = circs[0].x8_radiusSq;
circIdx = 0;
}
circs[1] = ExactCircle2(list[support.x4_[1]], list[idx]);
if (circs[1].x8_radiusSq < minRad && PointInsideCircle(*list[support.x4_[1]], circs[1], intersect))
{
minRad = circs[1].x8_radiusSq;
circIdx = 1;
}
Circle2 ret = {};
if (circIdx != -1)
{
ret = circs[circIdx];
support.x4_[1 - circIdx] = idx;
}
else
{
ret = ExactCircle3(list[support.x4_[0]], list[support.x4_[1]], list[idx]);
support.x0_ = 3;
support.x4_[2] = idx;
}
return ret;
}
static Circle2 UpdateSupport3(int idx, zeus::CVector2f** list, Support& support)
{
Circle2 circs[6] = {};
float intersect;
int circIdxA = -1;
int circIdxB = -1;
float minRadA = FLT_MAX;
float minRadB = FLT_MAX;
circs[0] = ExactCircle2(list[support.x4_[0]], list[idx]);
if (PointInsideCircle(*list[support.x4_[1]], circs[0], intersect))
{
if (PointInsideCircle(*list[support.x4_[2]], circs[0], intersect))
{
minRadA = circs[0].x8_radiusSq;
circIdxA = 0;
}
else
{
minRadB = intersect;
circIdxB = 0;
}
}
else
{
minRadB = intersect;
circIdxB = 0;
}
circs[1] = ExactCircle2(list[support.x4_[1]], list[idx]);
if (circs[1].x8_radiusSq < minRadA)
{
if (PointInsideCircle(*list[support.x4_[0]], circs[1], intersect))
{
if (PointInsideCircle(*list[support.x4_[2]], circs[1], intersect))
{
minRadA = circs[1].x8_radiusSq;
circIdxA = 1;
}
else if (intersect < minRadB)
{
minRadB = intersect;
circIdxB = 1;
}
}
else if (intersect < minRadB)
{
minRadB = intersect;
circIdxB = 1;
}
}
circs[2] = ExactCircle2(list[support.x4_[2]], list[idx]);
if (circs[2].x8_radiusSq < minRadA)
{
if (PointInsideCircle(*list[support.x4_[0]], circs[2], intersect))
{
if (PointInsideCircle(*list[support.x4_[1]], circs[2], intersect))
{
minRadA = circs[2].x8_radiusSq;
circIdxA = 2;
}
else if (intersect < minRadB)
{
minRadB = intersect;
circIdxB = 2;
}
}
else if (intersect < minRadB)
{
minRadB = intersect;
circIdxB = 2;
}
}
circs[3] = ExactCircle3(list[support.x4_[0]], list[support.x4_[1]], list[idx]);
if (circs[3].x8_radiusSq < minRadA)
{
if (PointInsideCircle(*list[support.x4_[2]], circs[3], intersect))
{
minRadA = circs[3].x8_radiusSq;
circIdxA = 3;
}
else if (intersect < minRadB)
{
minRadB = intersect;
circIdxB = 3;
}
}
circs[4] = ExactCircle3(list[support.x4_[0]], list[support.x4_[2]], list[idx]);
if (circs[4].x8_radiusSq < minRadA)
{
if (PointInsideCircle(*list[support.x4_[1]], circs[4], intersect))
{
minRadA = circs[4].x8_radiusSq;
circIdxA = 4;
}
else if (intersect < minRadB)
{
minRadB = intersect;
circIdxB = 4;
}
}
circs[5] = ExactCircle3(list[support.x4_[1]], list[support.x4_[2]], list[idx]);
if (circs[5].x8_radiusSq < minRadA)
{
if (PointInsideCircle(*list[support.x4_[0]], circs[5], intersect))
{
circIdxA = 5;
}
else if (intersect < minRadB)
{
circIdxB = 5;
}
}
if (circIdxA == -1)
circIdxA = circIdxB;
switch (circIdxA)
{
case 0:
support.x0_ = 2;
support.x4_[1] = idx;
break;
case 1:
support.x0_ = 2;
support.x4_[0] = idx;
break;
case 2:
support.x0_ = 2;
support.x4_[0] = support.x4_[2];
support.x4_[1] = idx;
break;
case 3:
support.x4_[2] = idx;
break;
case 4:
support.x4_[1] = idx;
break;
case 5:
support.x4_[0] = idx;
break;
default: break;
}
return circs[circIdxA];
}
typedef Circle2(*FSupport)(int idx, zeus::CVector2f** list, Support& support);
static const FSupport SupportFuncs[] =
{
nullptr,
UpdateSupport1,
UpdateSupport2,
UpdateSupport3
};
static Circle MinCircle(const std::vector<zeus::CVector2f>& coords)
{
Circle2 ret = {};
if (coords.size() >= 1)
{
std::unique_ptr<zeus::CVector2f*[]> randArr(new zeus::CVector2f*[coords.size()]);
for (int i=0 ; i<coords.size() ; ++i)
randArr[i] = const_cast<zeus::CVector2f*>(&coords[i]);
for (int i=coords.size()-1 ; i>=0 ; --i)
{
int shuf = rand() % (i+1);
if (shuf != i)
std::swap(randArr[i], randArr[shuf]);
}
ret = ExactCircle1(randArr[0]);
Support support = {};
support.x0_ = 1;
for (int i=1 ; i<coords.size() ;)
{
bool broke = false;
for (int j=0 ; j<support.x0_ ; ++j)
{
if ((*randArr[i] - *randArr[support.x4_[j]]).magSquared() < 0.01f)
{
broke = true;
break;
}
}
float intersect;
if (!broke && !PointInsideCircle(*randArr[i], ret, intersect))
{
Circle2 circ = SupportFuncs[support.x0_](i, randArr.get(), support);
if (circ.x8_radiusSq > ret.x8_radiusSq)
{
i = 0;
ret = circ;
continue;
}
}
++i;
}
}
return ret;
}
void CMapWorld::RecalculateWorldSphere(const CMapWorldInfo& mwInfo, const IWorld& wld) const
{
std::vector<zeus::CVector2f> coords;
coords.reserve(x0_areas.size() * 8);
float zMin = FLT_MAX;
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float zMax = -FLT_MAX;
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for (int i=0 ; i<x0_areas.size() ; ++i)
{
if (IsMapAreaValid(wld, i, true))
{
const CMapArea* mapa = GetMapArea(i);
if (mapa->GetIsVisibleToAutoMapper(mwInfo.IsWorldVisible(i), mwInfo.IsAreaVisible(i)))
{
zeus::CAABox aabb = mapa->GetBoundingBox().getTransformedAABox(mapa->GetAreaPostTransform(wld, i));
for (int j=0 ; j<8 ; ++j)
{
zeus::CVector3f point = aabb.getPoint(j);
coords.emplace_back(point.x, point.y);
zMin = std::min(point.z, zMin);
zMax = std::max(point.z, zMax);
}
}
}
}
Circle circle = MinCircle(coords);
const_cast<CMapWorld*>(this)->x3c_worldSphereRadius = circle.x8_radius;
const_cast<CMapWorld*>(this)->x30_worldSpherePoint =
zeus::CVector3f(circle.x0_point.x, circle.x0_point.y, (zMin + zMax) * 0.5f);
const_cast<CMapWorld*>(this)->x40_worldSphereHalfDepth = (zMax - zMin) * 0.5f;
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}
zeus::CVector3f CMapWorld::ConstrainToWorldVolume(const zeus::CVector3f& point, const zeus::CVector3f& lookVec) const
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{
zeus::CVector3f ret = point;
if (std::fabs(lookVec.z) > FLT_EPSILON)
{
float f2 = point.z - (x40_worldSphereHalfDepth + x30_worldSpherePoint.z);
float f1 = point.z - (x30_worldSpherePoint.z - x40_worldSphereHalfDepth);
if (f2 > 0.f)
ret = point + lookVec * (-f2 / lookVec.z);
else if (f1 < 0.f)
ret = point + lookVec * (-f1 / lookVec.z);
}
else
{
ret.z = zeus::clamp(x30_worldSpherePoint.z - x40_worldSphereHalfDepth, ret.z,
x40_worldSphereHalfDepth + x30_worldSpherePoint.z);
}
zeus::CVector2f tmp(x30_worldSpherePoint.x, x30_worldSpherePoint.y);
zeus::CVector2f vec2 = zeus::CVector2f(point.x, point.y) - tmp;
if (vec2.magnitude() > x3c_worldSphereRadius)
{
tmp += vec2.normalized() * x3c_worldSphereRadius;
ret.x = tmp.x;
ret.y = tmp.y;
}
return ret;
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}
void CMapWorld::ClearTraversedFlags() const
{
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std::vector<bool>& flags = const_cast<CMapWorld*>(this)->x20_traversed;
for (int i=0 ; i<flags.size() ; ++i)
flags[i] = false;
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}
CFactoryFnReturn FMapWorldFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& param,
CObjectReference* selfRef)
{
return TToken<CMapWorld>::GetIObjObjectFor(std::make_unique<CMapWorld>(in));
}
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}