metaforce/Runtime/CGameAllocator.hpp

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2018-10-07 03:42:33 +00:00
#pragma once
#include "RetroTypes.hpp"
namespace urde
{
class CGameAllocator
{
struct SAllocationDescription
{
std::unique_ptr<u8[]> memptr;
size_t allocSize = 0;
ptrdiff_t freeOffset = 0;
};
struct SChunkDescription
{
u32 magic = 0xE8E8E8E8;
SAllocationDescription* parent;
size_t len = 0;
u32 sentinal = 0xEFEFEFEF;
};
static std::vector<SAllocationDescription> m_allocations;
public:
static u8* Alloc(size_t len);
static void Free(u8* ptr);
};
}