metaforce/Runtime/Character/CCharacterFactory.hpp

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#ifndef __URDE_CCHARACTERFACTORY_HPP__
#define __URDE_CCHARACTERFACTORY_HPP__
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#include "IFactory.hpp"
#include "IObjFactory.hpp"
#include "CToken.hpp"
#include "CSimplePool.hpp"
#include "CAnimationSet.hpp"
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namespace urde
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{
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class CSimplePool;
class CAnimCharacterSet;
class CCharacterInfo;
class CCharLayoutInfo;
class CAdditiveAnimationInfo;
class CTransitionDatabaseGame;
class CAnimationManager;
class CTransitionManager;
class CAllFormatsAnimSource;
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class CAnimData;
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class CCharacterFactory : public IObjFactory
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{
public:
class CDummyFactory : public IFactory
{
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public:
CFactoryFnReturn Build(const SObjectTag&, const CVParamTransfer&, CObjectReference* selfRef);
void BuildAsync(const SObjectTag&, const CVParamTransfer&, IObj**, CObjectReference* selfRef);
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void CancelBuild(const SObjectTag&);
bool CanBuild(const SObjectTag&);
const SObjectTag* GetResourceIdByName(const char*) const;
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FourCC GetResourceTypeById(ResId id) const;
u32 ResourceSize(const urde::SObjectTag& tag);
bool LoadResourceAsync(const urde::SObjectTag& tag, std::unique_ptr<u8[]>& target);
bool LoadResourcePartAsync(const urde::SObjectTag& tag, u32 size, u32 off, std::unique_ptr<u8[]>& target);
std::unique_ptr<u8[]> LoadResourceSync(const urde::SObjectTag& tag);
std::unique_ptr<u8[]> LoadResourcePartSync(const urde::SObjectTag& tag, u32 size, u32 off);
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};
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private:
std::vector<CCharacterInfo> x4_charInfoDB;
std::vector<TLockedToken<CCharLayoutInfo>> x14_charLayoutInfoDB;
std::shared_ptr<CAnimSysContext> x24_sysContext;
std::shared_ptr<CAnimationManager> x28_animMgr;
std::shared_ptr<CTransitionManager> x2c_transMgr;
std::vector<TCachedToken<CAllFormatsAnimSource>> x30_animSourceDB;
std::vector<std::pair<u32, CAdditiveAnimationInfo>> x40_additiveInfo;
CAdditiveAnimationInfo x50_defaultAdditiveInfo;
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std::vector<std::pair<ResId, ResId>> x58_animResources;
ResId x68_selfId;
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CDummyFactory x6c_dummyFactory;
CSimplePool x70_cacheResPool;
static std::vector<CCharacterInfo> GetCharacterInfoDB(const CAnimCharacterSet& ancs);
static std::vector<TLockedToken<CCharLayoutInfo>>
GetCharLayoutInfoDB(CSimplePool& store,
const std::vector<CCharacterInfo>& chars);
public:
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CCharacterFactory(CSimplePool& store, const CAnimCharacterSet& ancs, ResId);
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std::unique_ptr<CAnimData> CreateCharacter(int charIdx, bool loop,
const TLockedToken<CCharacterFactory>& factory,
int defaultAnim) const;
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ResId GetEventResourceIdForAnimResourceId(ResId animId) const;
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const CCharacterInfo& GetCharInfo(int charIdx) const { return x4_charInfoDB[charIdx]; }
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};
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}
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#endif // __URDE_CCHARACTERFACTORY_HPP__