metaforce/Runtime/Graphics/CVertexMorphEffect.cpp

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#include "CVertexMorphEffect.hpp"
#include "Character/CSkinRules.hpp"
namespace urde
{
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CVertexMorphEffect::CVertexMorphEffect(const zeus::CUnitVector3f& v1, const zeus::CVector3f& v2,
float diagExtent, float f2, CRandom16& random)
: x0_(v1), x20_diagExtent(diagExtent), x24_random(random)
{
}
void CVertexMorphEffect::MorphVertices(std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn,
const float* magnitudes, const TLockedToken<CSkinRules>& skinRules,
const CPoseAsTransforms& pose) const
{
}
}