2018-10-07 03:42:33 +00:00
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#pragma once
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2017-02-12 03:17:18 +00:00
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2019-09-28 02:53:03 +00:00
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#include <memory>
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#include "Runtime/Character/CActorLights.hpp"
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#include "Runtime/Character/CModelData.hpp"
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#include <zeus/CQuaternion.hpp>
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#include <zeus/CVector3f.hpp>
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2017-02-12 03:17:18 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde::MP1 {
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class CSamusFaceReflection {
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CModelData x0_modelData;
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std::unique_ptr<CActorLights> x4c_lights;
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zeus::CQuaternion x50_lookRot;
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zeus::CVector3f x60_lookDir;
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u32 x6c_ = 0;
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bool x70_hidden = true;
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2017-02-12 03:17:18 +00:00
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public:
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2020-03-31 03:52:22 +00:00
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explicit CSamusFaceReflection(CStateManager& stateMgr);
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2018-12-08 05:30:43 +00:00
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void PreDraw(const CStateManager& stateMgr);
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2020-08-02 03:45:47 +00:00
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void Draw(const CStateManager& stateMgr);
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2018-12-08 05:30:43 +00:00
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void Update(float dt, const CStateManager& stateMgr, CRandom16& rand);
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2017-02-12 03:17:18 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace urde::MP1
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