metaforce/Runtime/Collision/CCollisionPrimitive.hpp

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#pragma once
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#include <functional>
#include <memory>
#include <vector>
#include "Runtime/Collision/CMaterialList.hpp"
#include "Runtime/Collision/CRayCastResult.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CTransform.hpp>
#include <zeus/CVector3f.hpp>
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namespace urde {
class CCollisionPrimitive;
class CMaterialFilter;
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class CInternalCollisionStructure {
public:
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class CPrimDesc {
const CCollisionPrimitive& x0_prim;
const CMaterialFilter& x4_filter;
zeus::CTransform x8_xf;
public:
CPrimDesc(const CCollisionPrimitive& prim, const CMaterialFilter& filter, const zeus::CTransform& xf)
: x0_prim(prim), x4_filter(filter), x8_xf(xf) {}
const CCollisionPrimitive& GetPrim() const { return x0_prim; }
const CMaterialFilter& GetFilter() const { return x4_filter; }
const zeus::CTransform& GetTransform() const { return x8_xf; }
};
private:
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CPrimDesc x0_p0;
CPrimDesc x38_p1;
public:
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CInternalCollisionStructure(const CPrimDesc& p0, const CPrimDesc& p1) : x0_p0(p0), x38_p1(p1) {}
const CPrimDesc& GetLeft() const { return x0_p0; }
const CPrimDesc& GetRight() const { return x38_p1; }
};
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class COBBTree;
class CCollisionInfo;
class CCollisionInfoList;
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class CInternalRayCastStructure;
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typedef bool (*ComparisonFunc)(const CInternalCollisionStructure&, CCollisionInfoList&);
typedef bool (*MovingComparisonFunc)(const CInternalCollisionStructure&, const zeus::CVector3f&, double&,
CCollisionInfo&);
typedef bool (*BooleanComparisonFunc)(const CInternalCollisionStructure&);
typedef void (*PrimitiveSetter)(u32);
class CCollisionPrimitive {
public:
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class Type {
PrimitiveSetter x0_setter;
const char* x4_info;
public:
Type() = default;
Type(PrimitiveSetter setter, const char* info) : x0_setter(setter), x4_info(info) {}
const char* GetInfo() const { return x4_info; }
PrimitiveSetter GetSetter() const { return x0_setter; }
};
class Comparison {
ComparisonFunc x0_collider;
const char* x4_type1;
const char* x8_type2;
public:
Comparison(ComparisonFunc collider, const char* type1, const char* type2)
: x0_collider(collider), x4_type1(type1), x8_type2(type2) {}
ComparisonFunc GetCollider() const { return x0_collider; }
const char* GetType1() const { return x4_type1; }
const char* GetType2() const { return x8_type2; }
};
class MovingComparison {
MovingComparisonFunc x0_collider;
const char* x4_type1;
const char* x8_type2;
public:
MovingComparison(MovingComparisonFunc collider, const char* type1, const char* type2)
: x0_collider(collider), x4_type1(type1), x8_type2(type2) {}
MovingComparisonFunc GetCollider() const { return x0_collider; }
const char* GetType1() const { return x4_type1; }
const char* GetType2() const { return x8_type2; }
};
class BooleanComparison {
BooleanComparisonFunc x0_collider;
const char* x4_type1;
const char* x8_type2;
public:
BooleanComparison(BooleanComparisonFunc collider, const char* type1, const char* type2)
: x0_collider(collider), x4_type1(type1), x8_type2(type2) {}
BooleanComparisonFunc GetCollider() const { return x0_collider; }
const char* GetType1() const { return x4_type1; }
const char* GetType2() const { return x8_type2; }
};
private:
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CMaterialList x8_material;
static s32 sNumTypes;
static bool sInitComplete;
static bool sTypesAdded;
static bool sTypesAdding;
static bool sCollidersAdded;
static bool sCollidersAdding;
static std::unique_ptr<std::vector<Type>> sCollisionTypeList;
static std::unique_ptr<std::vector<ComparisonFunc>> sTableOfCollidables;
static std::unique_ptr<std::vector<BooleanComparisonFunc>> sTableOfBooleanCollidables;
static std::unique_ptr<std::vector<MovingComparisonFunc>> sTableOfMovingCollidables;
static ComparisonFunc sNullCollider;
static BooleanComparisonFunc sNullBooleanCollider;
static MovingComparisonFunc sNullMovingCollider;
static bool InternalCollide(const CInternalCollisionStructure& collision, CCollisionInfoList& list);
static bool InternalCollideBoolean(const CInternalCollisionStructure& collision);
static bool InternalCollideMoving(const CInternalCollisionStructure& collision, const zeus::CVector3f& dir,
double& dOut, CCollisionInfo& infoOut);
public:
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CCollisionPrimitive() = default;
CCollisionPrimitive(const CMaterialList& list);
virtual u32 GetTableIndex() const = 0;
virtual void SetMaterial(const CMaterialList&);
virtual const CMaterialList& GetMaterial() const;
virtual zeus::CAABox CalculateAABox(const zeus::CTransform&) const = 0;
virtual zeus::CAABox CalculateLocalAABox() const = 0;
virtual FourCC GetPrimType() const = 0;
virtual ~CCollisionPrimitive() {}
virtual CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const = 0;
CRayCastResult CastRay(const zeus::CVector3f& start, const zeus::CVector3f& dir, float length,
const CMaterialFilter& filter, const zeus::CTransform& xf) const;
static bool Collide(const CInternalCollisionStructure::CPrimDesc& prim0,
const CInternalCollisionStructure::CPrimDesc& prim1, CCollisionInfoList& list);
static bool CollideBoolean(const CInternalCollisionStructure::CPrimDesc& prim0,
const CInternalCollisionStructure::CPrimDesc& prim1);
static bool CollideMoving(const CInternalCollisionStructure::CPrimDesc& prim0,
const CInternalCollisionStructure::CPrimDesc& prim1, const zeus::CVector3f& dir,
double& dOut, CCollisionInfo& infoOut);
static void InitBeginTypes();
static void InitAddType(const Type& tp);
static void InitEndTypes();
static void InitBeginColliders();
static void InitAddBooleanCollider(const BooleanComparison& cmp);
static void InitAddBooleanCollider(BooleanComparisonFunc, const char*, const char*);
static void InitAddMovingCollider(const MovingComparison& cmp);
static void InitAddMovingCollider(MovingComparisonFunc, const char*, const char*);
static void InitAddCollider(const Comparison& cmp);
static void InitAddCollider(ComparisonFunc, const char*, const char*);
static void InitEndColliders();
static void Uninitialize();
};
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} // namespace urde