metaforce/Runtime/World/CScriptPlatform.cpp

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#include "CScriptPlatform.hpp"
#include "Collision/CMaterialList.hpp"
namespace urde
{
static CMaterialList MakePlatformMaterialList()
{
CMaterialList ret;
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ret.Add(EMaterialTypes::Solid);
ret.Add(EMaterialTypes::Immovable);
ret.Add(EMaterialTypes::Platform);
ret.Add(EMaterialTypes::Occluder);
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return ret;
}
CScriptPlatform::CScriptPlatform(TUniqueId uid, const std::string& name, const CEntityInfo& info,
const zeus::CTransform& xf, CModelData&& mData, const CActorParameters& actParms,
const zeus::CAABox& aabb, float, bool, float, bool active, const CHealthInfo& hInfo,
const CDamageVulnerability& dInfo,
const rstl::optional_object<TLockedToken<CCollidableOBBTreeGroup>>& dcln, bool, u32,
u32)
: CPhysicsActor(uid, active, name, info, xf, std::move(mData), MakePlatformMaterialList(), aabb, SMoverData(15000.f),
actParms, 0.3f, 0.1f)
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{
}
}