metaforce/Runtime/Weapon/CIceBeam.hpp

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#ifndef __URDE_CICEBEAM_HPP__
#define __URDE_CICEBEAM_HPP__
#include "CGunWeapon.hpp"
namespace urde
{
class CIceBeam : public CGunWeapon
{
TCachedToken<CGenDescription> x21c_iceSmoke;
TCachedToken<CGenDescription> x228_ice2nd1;
TCachedToken<CGenDescription> x234_ice2nd2;
u32 x240_ = 0;
u32 x244_ = 0;
bool x248_24 : 1;
bool x248_25 : 1;
public:
CIceBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
EMaterialTypes playerMaterial, const zeus::CVector3f& scale);
};
}
#endif // __URDE_CICEBEAM_HPP__