metaforce/Runtime/Weapon/CPowerBeam.cpp

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#include "CPowerBeam.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
namespace urde
{
CPowerBeam::CPowerBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
EMaterialTypes playerMaterial, const zeus::CVector3f& scale)
: CGunWeapon(characterId, type, playerId, playerMaterial, scale)
{
x21c_shotSmoke = g_SimplePool->GetObj("ShotSmoke");
x228_power2nd1 = g_SimplePool->GetObj("Power2nd_1");
x244_24 = false;
x244_25 = false;
}
}