metaforce/Runtime/World/CScriptTimer.cpp

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#include "CScriptTimer.hpp"
#include "CStateManager.hpp"
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namespace urde
{
CScriptTimer::CScriptTimer(TUniqueId uid, const std::string& name, const CEntityInfo& info, float startTime,
float maxRandDelay, bool loop, bool autoStart, bool active)
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: CEntity(uid, info, active, name)
, x34_time(startTime)
, x38_startTime(startTime)
, x3c_maxRandDelay(maxRandDelay)
, x40_loop(loop)
, x41_autoStart(autoStart)
, x42_isTiming(autoStart)
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{
}
void CScriptTimer::Think(float, CStateManager&)
{
if (GetActive() && IsTiming())
ApplyTime(dt, mgr);
}
void CScriptTimer::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr)
{
if (GetActive())
{
if (msg == EScriptObjectMessage::Start)
{
StartTiming(true);
}
else if (msg == EScriptObjectMessage::Stop)
{
StartTiming(false);
}
else if (msg == EScriptObjectMessage::ResetAndStart)
{
Reset(stateMgr);
StartTiming(true);
}
else if (msg == EScriptObjectMessage::Reset)
{
Reset(stateMgr);
}
else if (msg == EScriptObjectMessage::StopAndReset)
{
Reset(stateMgr);
StartTiming(false);
}
}
CEntity::AcceptScriptMsg(msg, objId, stateMgr);
}
bool CScriptTimer::IsTiming() const { return x42_isTiming; }
void CScriptTimer::StartTiming(bool isTiming) { x42_isTiming = isTiming; }
void CScriptTimer::Reset(CStateManager& mgr)
{
float rDt = mgr.GetActiveRandom()->Float();
x34_time = (x3c_maxRandDelay + x38_startTime) * rDt;
}
void CScriptTimer::ApplyTime(float dt, CStateManager& mgr)
{
if (x34_time <= 0.f || !GetActive())
return;
x34_time -= dt;
if (x34_time <= 0.f)
{
SendScriptMsgs(EScriptObjectState::Zero, mgr, EScriptObjectMessage::None);
x42_isTiming = false;
if (x40_loop)
{
Reset(mgr);
if (x41_autoStart)
x42_isTiming = true;
}
}
}
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}