#ifndef __URDE_CGAMECAMERA_HPP__
#define __URDE_CGAMECAMERA_HPP__
#include "World/CActor.hpp"
#include "zeus/CTransform.hpp"
namespace urde
{
class CGameCamera : public CActor
public:
const zeus::CTransform& GetTransform() const {return x34_transform;}
};
}
#endif // __URDE_CGAMECAMERA_HPP__