metaforce/Runtime/World/CScriptSwitch.cpp

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#include "CScriptSwitch.hpp"
#include "CStateManager.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
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namespace urde {
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CScriptSwitch::CScriptSwitch(TUniqueId uid, std::string_view name, const CEntityInfo& info, bool active, bool opened,
bool closeOnOpened)
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: CEntity(uid, info, active, name), x34_opened(opened), x35_closeOnOpened(closeOnOpened) {}
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void CScriptSwitch::Accept(IVisitor& visitor) { visitor.Visit(this); }
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void CScriptSwitch::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& mgr) {
if (GetActive()) {
if (msg == EScriptObjectMessage::Open)
x34_opened = true;
else if (msg == EScriptObjectMessage::Close)
x34_opened = false;
else if (msg == EScriptObjectMessage::SetToZero) {
if (x34_opened) {
SendScriptMsgs(EScriptObjectState::Open, mgr, EScriptObjectMessage::None);
if (x35_closeOnOpened)
x34_opened = false;
} else
SendScriptMsgs(EScriptObjectState::Closed, mgr, EScriptObjectMessage::None);
}
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}
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CEntity::AcceptScriptMsg(msg, objId, mgr);
}
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} // namespace urde