metaforce/Runtime/World/CScriptShadowProjector.hpp

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#pragma once
#include "World/CActor.hpp"
namespace urde
{
class CProjectedShadow;
class CScriptShadowProjector : public CActor
{
float xe8_scale;
zeus::CVector3f xec_offset;
float xf8_zOffsetAdjust;
float xfc_opacity;
float x100_opacityRecip;
TUniqueId x104_target;
std::unique_ptr<CProjectedShadow> x108_projectedShadow;
u32 x10c_textureSize;
union {
struct
{
bool x110_24_persistent : 1;
bool x110_25_shadowInvalidated : 1;
};
u8 x110_dummy = 0;
};
public:
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CScriptShadowProjector(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool,
const zeus::CVector3f&, bool, float, float, float, float, s32);
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void Accept(IVisitor& visitor);
void Think(float, CStateManager &);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager &);
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void PreRender(CStateManager &, const zeus::CFrustum &);
void AddToRenderer(const zeus::CFrustum &, const CStateManager &) const {}
void CreateProjectedShadow();
};
}