metaforce/Runtime/Character/CMetaTransPhaseTrans.hpp

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#pragma once
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#include "IMetaTrans.hpp"
#include "IOStreams.hpp"
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#include "CCharAnimTime.hpp"
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namespace urde
{
class CMetaTransPhaseTrans : public IMetaTrans
{
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CCharAnimTime x4_transDur;
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bool xc_;
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bool xd_runA;
u32 x10_flags;
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public:
CMetaTransPhaseTrans(CInputStream& in);
EMetaTransType GetType() const {return EMetaTransType::PhaseTrans;}
std::shared_ptr<CAnimTreeNode> VGetTransitionTree(const std::weak_ptr<CAnimTreeNode>& a,
const std::weak_ptr<CAnimTreeNode>& b,
const CAnimSysContext& animSys) const;
};
}