metaforce/Runtime/MP1/CPlayerVisor.hpp

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#ifndef __URDE_CPLAYERVISOR_HPP__
#define __URDE_CPLAYERVISOR_HPP__
#include "RetroTypes.hpp"
#include "Camera/CCameraFilter.hpp"
#include "zeus/CVector2f.hpp"
#include "Audio/CSfxManager.hpp"
#include "CPlayerState.hpp"
#include "Graphics/CModel.hpp"
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#include "Graphics/Shaders/CColoredQuadFilter.hpp"
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#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
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namespace urde
{
class CStateManager;
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class CTargetingManager;
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namespace MP1
{
class CPlayerVisor
{
struct SScanTarget
{
TUniqueId x0_objId = kInvalidUniqueId;
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float x4_timer = 0.f;
float x8_inRangeTimer = 0.f;
bool xc_inBox = false;
};
enum class EScanWindowState
{
NotInScanVisor,
Idle,
Scan
};
rstl::reserved_vector<zeus::CVector2f, 3> x0_scanWindowSizes;
CPlayerState::EPlayerVisor x1c_curVisor = CPlayerState::EPlayerVisor::Combat;
CPlayerState::EPlayerVisor x20_nextVisor = CPlayerState::EPlayerVisor::Combat;
float x24_visorSfxVol = 1.f; // used to be u8
bool x25_24_visorTransitioning : 1;
bool x25_25_ : 1;
float x28_ = 0.f;
float x2c_scanDimInterp = 1.f;
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EScanWindowState x30_prevState = EScanWindowState::NotInScanVisor;
EScanWindowState x34_nextState = EScanWindowState::NotInScanVisor;
float x38_windowInterpDuration = 0.f;
float x3c_windowInterpTimer = 0.f;
zeus::CVector2f x40_prevWindowDims;
zeus::CVector2f x48_interpWindowDims;
zeus::CVector2f x50_nextWindowDims;
float x58_scanMagInterp = 1.f;
CSfxHandle x5c_visorLoopSfx;
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CSfxHandle x60_scanningLoopSfx;
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CCameraFilterPass<CColoredQuadFilter> x64_scanDim;
CCameraBlurPass x90_xrayBlur;
float xc4_vpScaleX = 1.f;
float xc8_vpScaleY = 1.f;
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TLockedToken<CModel> xcc_scanFrameCorner;
TLockedToken<CModel> xd8_scanFrameCenterSide;
TLockedToken<CModel> xe4_scanFrameCenterTop;
TLockedToken<CModel> xf0_scanFrameStretchSide;
TLockedToken<CModel> xfc_scanFrameStretchTop;
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//TCachedToken<CModel> x108_newScanPane;
CTexturedQuadFilter x108_newScanPane;
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TLockedToken<CModel> x114_scanShield;
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int x120_assetLockCountdown = 0;
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TLockedToken<CModel> x124_scanIconNoncritical;
TLockedToken<CModel> x130_scanIconCritical;
rstl::reserved_vector<SScanTarget, 64> x13c_scanTargets;
TLockedToken<CTexture> x540_xrayPalette;
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float x54c_scanFrameColorInterp = 0.f;
float x550_scanFrameColorImpulseInterp = 0.f;
int FindEmptyInactiveScanTarget() const;
int FindCachedInactiveScanTarget(TUniqueId uid) const;
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bool DrawScanObjectIndicators(const CStateManager& mgr) const;
void UpdateScanObjectIndicators(const CStateManager& mgr, float dt);
void UpdateScanWindow(float dt, const CStateManager& mgr);
EScanWindowState GetDesiredScanWindowState(const CStateManager& mgr) const;
void LockUnlockAssets();
void DrawScanEffect(const CStateManager& mgr, const CTargetingManager* tgtMgr) const;
void DrawXRayEffect(const CStateManager& mgr) const;
void DrawThermalEffect(const CStateManager& mgr) const;
void UpdateCurrentVisor(float transFactor);
void FinishTransitionIn();
void BeginTransitionIn(const CStateManager& mgr);
void FinishTransitionOut(const CStateManager& mgr);
void BeginTransitionOut();
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public:
CPlayerVisor(CStateManager& stateMgr);
~CPlayerVisor();
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void Update(float dt, const CStateManager& stateMgr);
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void Draw(const CStateManager& stateMgr, const CTargetingManager* tgtManager) const;
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void Touch();
float GetDesiredViewportScaleX(const CStateManager& stateMgr) const;
float GetDesiredViewportScaleY(const CStateManager& stateMgr) const;
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};
}
}
#endif // __URDE_CPLAYERVISOR_HPP__