metaforce/Runtime/World/CScriptActorRotate.hpp

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#ifndef CSCRIPTACTORROTATE_HPP
#define CSCRIPTACTORROTATE_HPP
#include "CEntity.hpp"
#include "zeus/CTransform.hpp"
namespace urde
{
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struct SRiders;
class CScriptPlatform;
class CScriptActorRotate : public CEntity
{
zeus::CVector3f x34_rotation;
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float x40_maxTime;
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float x44_currentTime = 0.f;
std::map<TUniqueId, zeus::CTransform> x48_actors;
union
{
struct
{
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bool x58_24_updateRotation : 1;
bool x58_25_skipSpiderBallWaypoints : 1;
bool x58_26_updateActors : 1;
bool x58_27_updateOnCreation : 1;
};
u32 dummy = 0;
};
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void UpdateActors(bool, CStateManager&);
void UpdateSpiderBallWaypoints(CStateManager&);
void UpdatePlatformRiders(CScriptPlatform&, const zeus::CTransform&, CStateManager&);
void UpdatePlatformRiders(std::vector<SRiders>&, CScriptPlatform&,
const zeus::CTransform&, CStateManager&);
public:
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CScriptActorRotate(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CVector3f&, float, bool, bool,
bool);
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void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Think(float, CStateManager&);
};
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}
#endif // CSCRIPTACTORROTATE_HPP